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S16 Master
1125

Blank #NA54

NA Updated never
Live game

Low damage output for a carry

Improve 18% team dmg

You deal 18% of your team's damage to champions as ADC. Carries should be closer to 25%. Stay alive in fights by attacking whatever is closest instead of diving for the backline, and finish damage items before defensive ones.

Be part of more fights

Improve 44% KP

You take part in 44% of your team's kills; Gold players average 53%. After your first item, look to rotate for dragon, grubs and herald, and keep Teleport for fights rather than for farming.

Control wards are missing

Improve 0.2 per game

You place 0.2 control wards per game. Just one per recall denies the enemy jungler information about you and makes objective fights far safer.

Too many roles

Improve

Your main role is only 52% of your games. Each role has different macro; playing one primary and one secondary role gets you a lot more repetitions of the same decisions.

Excellent farming

Strength 8.0 CS/min

You average 8.0 CS per minute as ADC — well above the 5.8 typical for Gold. Your gold income is a real edge; convert it by finishing items before objectives spawn.

You win your lane

Strength

You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.

Your best champion right now

Note 67% on Wukong

Wukong: 8 wins in 12 games (67%). When you need LP, this is the pick — climbing is easier on a champion you win with than on a "stronger" one you don't.

You win the long games

Note

57% in games over 33 minutes, 29% in games under 25. You outscale people: never surrender early, and pick champions that reward a long game.

Match history

8 W 12 L
Last 20 games
1 loss streak
6.5 / 6.7 / 6.0
1.87 KDA
  • Kai'Sa
    36% (5 W 9 L)
    1.48 KDA
  • Wukong
    67% (8 W 4 L)
    3.28 KDA
  • Kayn
    100% (1 W 0 L)
    1.63 KDA