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S16 Platinum
174

theyellowmans #8433

KR Updated 1 day ago
Live game

Too many deaths

Improve 7.2 deaths

You die 7.2 times per game (Platinum average: 6.0). Deaths hand over gold, tempo and objectives. Before walking forward ask: where is the enemy jungler, and do I have vision of this bush? Trade a kill you are not sure of for a safe recall.

Objectives over ganks

Improve 1.7 objectives

You take part in 1.7 epic objectives per game. As a jungler, time dragon and grubs, ward them 45 seconds early, and reset so you arrive with full health — objectives win more games than a kill in a side lane.

Dying at the wrong moments

Improve 13% of game dead

You spend 13% of your games dead. Late deaths cost a minute each; when a fight is lost, back off and defend rather than adding one more death to it.

Control wards are missing

Improve 0.0 per game

You place 0.0 control wards per game. Just one per recall denies the enemy jungler information about you and makes objective fights far safer.

Excellent farming

Strength 6.0 CS/min

You average 6.0 CS per minute as Jungle — well above the 5.4 typical for Platinum. Your gold income is a real edge; convert it by finishing items before objectives spawn.

You win your lane

Strength

You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.

Strong duelist

Strength 2.5 solo kills

2.5 solo kills per game — you win 1v1s. Use that threat to draw the enemy jungler to your lane and free up the rest of the map.

You win the long games

Note

67% in games over 33 minutes, 0% in games under 25. You outscale people: never surrender early, and pick champions that reward a long game.

Match history

8 W 12 L
Last 20 games
1 win streak
7.8 / 7.8 / 6.5
1.82 KDA
  • Darius
    50% (3 W 3 L)
    1.67 KDA
  • Pantheon
    40% (2 W 3 L)
    2.13 KDA
  • Yone
    40% (2 W 3 L)
    1.67 KDA

Full match details

Full match details