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dasfgr #123

KR Updated 1 month ago
Live game

Too many deaths

Improve 10.0 deaths

You die 10.0 times per game (Gold average: 6.3). Deaths hand over gold, tempo and objectives. Before walking forward ask: where is the enemy jungler, and do I have vision of this bush? Trade a kill you are not sure of for a safe recall.

Invest in vision

Improve 0.19 vision/min

Your vision score is 0.19 per minute; Gold players average 0.80. Buy a control ward on every recall (75 gold is the cheapest insurance in the game), use your trinket off cooldown and sweep the river before objectives.

Narrow your champion pool

Improve 13 champions

You played 13 different champions in your last 17 games. Consistency comes from mastery: pick two or three champions for your main role and play them until the mechanics are automatic.

Dying at the wrong moments

Improve 22% of game dead

You spend 22% of your games dead. Late deaths cost a minute each; when a fight is lost, back off and defend rather than adding one more death to it.

You win your lane

Strength

You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.

Always in the action

Strength 64% KP

64% kill participation — you are present for most of your team's kills, which is exactly how games are carried.

Strong duelist

Strength 2.3 solo kills

2.3 solo kills per game — you win 1v1s. Use that threat to draw the enemy jungler to your lane and free up the rest of the map.

Your best champion right now

Note 60% on Locke

Locke: 3 wins in 5 games (60%). When you need LP, this is the pick — climbing is easier on a champion you win with than on a "stronger" one you don't.

Match history

10 W 7 L
Last 17 games
2 loss streak
14.8 / 10.0 / 17.9
3.27 KDA
  • Locke
    60% (3 W 2 L)
    7.50 KDA
  • K'Sante
    100% (1 W 0 L)
    8.80 KDA
  • Yone
    100% (1 W 0 L)
    2.23 KDA