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S16 Master
246

Pnpm #4020

KR Ladder rank: Master 366 LP Updated 2 seconds ago
Live game

Too many deaths

Improve 6.6 deaths

You die 6.6 times per game (Master average: 5.3). Deaths hand over gold, tempo and objectives. Before walking forward ask: where is the enemy jungler, and do I have vision of this bush? Trade a kill you are not sure of for a safe recall.

Farm more consistently

Improve 6.8 CS/min

You average 6.8 CS per minute as Mid; Master players average about 7.8. Every 15 CS is roughly a kill worth of gold. Practise last-hitting under tower, shove the wave before recalling, and catch side waves between fights instead of standing in lane doing nothing.

Be part of more fights

Improve 48% KP

You take part in 48% of your team's kills; Master players average 60%. After your first item, look to rotate for dragon, grubs and herald, and keep Teleport for fights rather than for farming.

Dying at the wrong moments

Improve 12% of game dead

You spend 12% of your games dead. Late deaths cost a minute each; when a fight is lost, back off and defend rather than adding one more death to it.

You win your lane

Strength

You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.

Strong duelist

Strength 2.4 solo kills

2.4 solo kills per game — you win 1v1s. Use that threat to draw the enemy jungler to your lane and free up the rest of the map.

Close games out early

Note

33% in games under 25 minutes but only 0% past 33. Your leads evaporate when games drag on: after a won fight, take a tower or Baron instead of chasing kills, and group as five before the enemy scales.

Match history

5 W 11 L
Last 16 games
1 win streak
7.6 / 6.6 / 6.6
2.17 KDA
48% kill participation
  • Qiyana
    42% (5 W 7 L)
    2.51 KDA
  • Twisted Fate
    0% (0 W 3 L)
    1.42 KDA
  • Malphite
    0% (0 W 1 L)
    1.00 KDA