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S16 Challenger
424

Naruto #Helix

KR Ladder rank: Challenger 2,285 LP Updated 1 second ago
Live game

Low damage output for a carry

Improve 18% team dmg

You deal 18% of your team's damage to champions as Mid. Carries should be closer to 25%. Stay alive in fights by attacking whatever is closest instead of diving for the backline, and finish damage items before defensive ones.

Be part of more fights

Improve 42% KP

You take part in 42% of your team's kills; Challenger players average 62%. After your first item, look to rotate for dragon, grubs and herald, and keep Teleport for fights rather than for farming.

Control wards are missing

Improve 1.8 per game

You place 1.8 control wards per game. Just one per recall denies the enemy jungler information about you and makes objective fights far safer.

Surrendering too often

Improve

7 of your last 10 losses ended in a surrender. Comebacks are common at Challenger: one Baron throw or a caught carry flips most games. Play them out.

You win your lane

Strength

You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.

Your best champion right now

Note 80% on Yone

Yone: 4 wins in 5 games (80%). When you need LP, this is the pick — climbing is easier on a champion you win with than on a "stronger" one you don't.

Match history

16 W 4 L
Last 20 games
1 loss streak
4.2 / 4.0 / 7.2
2.86 KDA
45% kill participation
  • Yasuo
    62% (23 W 14 L)
    2.41 KDA
  • Yone
    57% (4 W 3 L)
    2.24 KDA
  • Alistar
    50% (1 W 1 L)
    3.50 KDA