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S16 Master
347

H R #HR1

KR Ladder rank: Master 500 LP Updated 1 week ago
Live game

Too many deaths

Improve 6.6 deaths

You die 6.6 times per game (Master average: 5.3). Deaths hand over gold, tempo and objectives. Before walking forward ask: where is the enemy jungler, and do I have vision of this bush? Trade a kill you are not sure of for a safe recall.

Long sessions hurt your results

Improve 30% late in session

From the fourth game of a session onwards you win 30%, compared with 50% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.

Be part of more fights

Improve 47% KP

You take part in 47% of your team's kills; Master players average 60%. After your first item, look to rotate for dragon, grubs and herald, and keep Teleport for fights rather than for farming.

Narrow your champion pool

Improve 18 champions

You played 18 different champions in your last 28 games. Consistency comes from mastery: pick two or three champions for your main role and play them until the mechanics are automatic.

You win your lane

Strength

You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.

Strong vision control

Strength 1.53 vision/min

1.53 vision score per minute — above the 1.20 of your rank. Your team sees the map because of you.

Close games out early

Note

50% in games under 25 minutes but only 25% past 33. Your leads evaporate when games drag on: after a won fight, take a tower or Baron instead of chasing kills, and group as five before the enemy scales.

Match history

10 W 10 L
Last 20 games
4 loss streak
4.8 / 6.0 / 7.4
2.03 KDA
  • Twisted Fate
    50% (2 W 2 L)
    2.75 KDA
  • Locke
    67% (2 W 1 L)
    1.24 KDA
  • Camille
    33% (1 W 2 L)
    1.79 KDA