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S16 Grandmaster
74

Escape #hui99

KR Updated never
Live game

Objectives over ganks

Improve 1.4 objectives

You take part in 1.4 epic objectives per game. As a jungler, time dragon and grubs, ward them 45 seconds early, and reset so you arrive with full health — objectives win more games than a kill in a side lane.

A champion that costs you LP

Improve 0% win rate

Locke: 0 wins in 4 games (0%). Move it to normals until it feels comfortable again.

Surrendering too often

Improve

8 of your last 16 losses ended in a surrender. Comebacks are common at Gold: one Baron throw or a caught carry flips most games. Play them out.

Excellent farming

Strength 7.3 CS/min

You average 7.3 CS per minute as Jungle — well above the 5.0 typical for Gold. Your gold income is a real edge; convert it by finishing items before objectives spawn.

Strong vision control

Strength 1.52 vision/min

1.52 vision score per minute — above the 0.80 of your rank. Your team sees the map because of you.

Always in the action

Strength 66% KP

66% kill participation — you are present for most of your team's kills, which is exactly how games are carried.

Match history

5 W 15 L
Last 20 games
4 loss streak
5.8 / 4.4 / 6.2
2.76 KDA
  • Nidalee
    29% (4 W 10 L)
    3.13 KDA
  • Locke
    0% (0 W 4 L)
    1.69 KDA
  • Sylas
    100% (1 W 0 L)
    17.00 KDA