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S16 Master
235

丸丸宝 #317

KR Updated never
Live game

Too many deaths

Improve 7.5 deaths

You die 7.5 times per game (Gold average: 6.3). Deaths hand over gold, tempo and objectives. Before walking forward ask: where is the enemy jungler, and do I have vision of this bush? Trade a kill you are not sure of for a safe recall.

Long sessions hurt your results

Improve 27% late in session

From the fourth game of a session onwards you win 27%, compared with 50% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.

Narrow your champion pool

Improve 12 champions

You played 12 different champions in your last 27 games. Consistency comes from mastery: pick two or three champions for your main role and play them until the mechanics are automatic.

Dying at the wrong moments

Improve 12% of game dead

You spend 12% of your games dead. Late deaths cost a minute each; when a fight is lost, back off and defend rather than adding one more death to it.

Excellent farming

Strength 8.5 CS/min

You average 8.5 CS per minute as ADC — well above the 5.8 typical for Gold. Your gold income is a real edge; convert it by finishing items before objectives spawn.

You win your lane

Strength

You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.

Match history

8 W 12 L
Last 20 games
6 loss streak
5.8 / 7.4 / 9.1
2.01 KDA
51% kill participation
  • Kalista
    56% (5 W 4 L)
    2.45 KDA
  • Yunara
    50% (1 W 1 L)
    3.00 KDA
  • Tristana
    50% (1 W 1 L)
    1.38 KDA