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S16 Grandmaster
372

Slendo #DAC

EUW Updated never
Live game

Too many deaths

Improve 9.2 deaths

You die 9.2 times per game (Gold average: 6.3). Deaths hand over gold, tempo and objectives. Before walking forward ask: where is the enemy jungler, and do I have vision of this bush? Trade a kill you are not sure of for a safe recall.

Long sessions hurt your results

Improve 38% late in session

From the fourth game of a session onwards you win 38%, compared with 77% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.

Dying at the wrong moments

Improve 15% of game dead

You spend 15% of your games dead. Late deaths cost a minute each; when a fight is lost, back off and defend rather than adding one more death to it.

Control wards are missing

Improve 0.1 per game

You place 0.1 control wards per game. Just one per recall denies the enemy jungler information about you and makes objective fights far safer.

Excellent farming

Strength 8.1 CS/min

You average 8.1 CS per minute as ADC — well above the 5.8 typical for Gold. Your gold income is a real edge; convert it by finishing items before objectives spawn.

You win your lane

Strength

You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.

Strong duelist

Strength 1.6 solo kills

1.6 solo kills per game — you win 1v1s. Use that threat to draw the enemy jungler to your lane and free up the rest of the map.

Your best champion right now

Note 62% on Draven

Draven: 13 wins in 21 games (62%). When you need LP, this is the pick — climbing is easier on a champion you win with than on a "stronger" one you don't.

Match history

13 W 7 L
Last 20 games
1 loss streak
11.3 / 9.4 / 5.6
1.80 KDA
  • Draven
    56% (15 W 12 L)
    1.52 KDA
  • Varus
    50% (2 W 2 L)
    1.78 KDA
  • Samira
    100% (2 W 0 L)
    3.06 KDA