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S16 Master
219

Rengoku #5500

EUW Ladder rank: Master 1,025 LP Updated 0 seconds ago
Live game

Too many deaths

Improve 6.7 deaths

You die 6.7 times per game (Master average: 5.3). Deaths hand over gold, tempo and objectives. Before walking forward ask: where is the enemy jungler, and do I have vision of this bush? Trade a kill you are not sure of for a safe recall.

Invest in vision

Improve 0.87 vision/min

Your vision score is 0.87 per minute; Master players average 1.20. Buy a control ward on every recall (75 gold is the cheapest insurance in the game), use your trinket off cooldown and sweep the river before objectives.

Long sessions hurt your results

Improve 0% late in session

From the fourth game of a session onwards you win 0%, compared with 75% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.

Be part of more fights

Improve 48% KP

You take part in 48% of your team's kills; Master players average 60%. After your first item, look to rotate for dragon, grubs and herald, and keep Teleport for fights rather than for farming.

Excellent farming

Strength 8.4 CS/min

You average 8.4 CS per minute as ADC — well above the 7.8 typical for Master. Your gold income is a real edge; convert it by finishing items before objectives spawn.

You win your lane

Strength

You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.

Strong duelist

Strength 1.6 solo kills

1.6 solo kills per game — you win 1v1s. Use that threat to draw the enemy jungler to your lane and free up the rest of the map.

Match history

6 W 8 L
Last 14 games
3 loss streak
8.1 / 6.7 / 5.5
2.03 KDA
48% kill participation
  • Kai'Sa
    46% (6 W 7 L)
    2.13 KDA
  • Leona
    0% (0 W 1 L)
    1.27 KDA