Long sessions hurt your results
Improve 25% late in sessionFrom the fourth game of a session onwards you win 25%, compared with 50% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.
From the fourth game of a session onwards you win 25%, compared with 50% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.
You take part in 48% of your team's kills; Diamond players average 58%. After your first item, look to rotate for dragon, grubs and herald, and keep Teleport for fights rather than for farming.
You spend 11% of your games dead. Late deaths cost a minute each; when a fight is lost, back off and defend rather than adding one more death to it.