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S16 Diamond
480

Jessol #EUW

EUW Updated 1 second ago
Live game

Too many deaths

Improve 9.2 deaths

You die 9.2 times per game (Diamond average: 5.5). Deaths hand over gold, tempo and objectives. Before walking forward ask: where is the enemy jungler, and do I have vision of this bush? Trade a kill you are not sure of for a safe recall.

Invest in vision

Improve 0.75 vision/min

Your vision score is 0.75 per minute; Diamond players average 1.10. Buy a control ward on every recall (75 gold is the cheapest insurance in the game), use your trinket off cooldown and sweep the river before objectives.

Dying at the wrong moments

Improve 15% of game dead

You spend 15% of your games dead. Late deaths cost a minute each; when a fight is lost, back off and defend rather than adding one more death to it.

Your team's main damage source

Strength 31% team dmg

You deal 31% of your team's champion damage. Protect that: buy the defensive item when the enemy has an assassin, and let the tank engage first.

You win your lane

Strength

You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.

Strong duelist

Strength 5.4 solo kills

5.4 solo kills per game — you win 1v1s. Use that threat to draw the enemy jungler to your lane and free up the rest of the map.

Match history

5 W 6 L
Last 11 games
3 loss streak
9.3 / 8.3 / 7.4
2.01 KDA
  • Zed
    50% (3 W 3 L)
    2.13 KDA
  • Fizz
    100% (1 W 0 L)
    0.80 KDA
  • Varus
    100% (1 W 0 L)
    3.43 KDA