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S16 Grandmaster
97

GuiltyConscience #JRZ

EUW Updated never
Live game

Too many deaths

Improve 8.0 deaths

You die 8.0 times per game (Gold average: 6.3). Deaths hand over gold, tempo and objectives. Before walking forward ask: where is the enemy jungler, and do I have vision of this bush? Trade a kill you are not sure of for a safe recall.

Objectives over ganks

Improve 0.0 objectives

You take part in 0.0 epic objectives per game. As a jungler, time dragon and grubs, ward them 45 seconds early, and reset so you arrive with full health — objectives win more games than a kill in a side lane.

Be part of more fights

Improve 28% KP

You take part in 28% of your team's kills; Gold players average 53%. After your first item, look to rotate for dragon, grubs and herald, and keep Teleport for fights rather than for farming.

Dying at the wrong moments

Improve 14% of game dead

You spend 14% of your games dead. Late deaths cost a minute each; when a fight is lost, back off and defend rather than adding one more death to it.

Excellent farming

Strength 5.9 CS/min

You average 5.9 CS per minute as Jungle — well above the 5.0 typical for Gold. Your gold income is a real edge; convert it by finishing items before objectives spawn.

Match history

0 W 4 L
Last 4 games
4 loss streak
2.5 / 8.0 / 3.8
0.78 KDA
  • Yone
    0% (0 W 1 L)
    0.67 KDA
  • Graves
    0% (0 W 1 L)
    0.91 KDA
  • Shyvana
    0% (0 W 1 L)
    0.70 KDA