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S16 Diamond
68

FIPF #EUW

EUW Updated 1 month ago
Live game

Too many deaths

Improve 7.3 deaths

You die 7.3 times per game (Diamond average: 5.5). Deaths hand over gold, tempo and objectives. Before walking forward ask: where is the enemy jungler, and do I have vision of this bush? Trade a kill you are not sure of for a safe recall.

Dying at the wrong moments

Improve 11% of game dead

You spend 11% of your games dead. Late deaths cost a minute each; when a fight is lost, back off and defend rather than adding one more death to it.

Control wards are missing

Improve 0.5 per game

You place 0.5 control wards per game. Just one per recall denies the enemy jungler information about you and makes objective fights far safer.

A champion that costs you LP

Improve 20% win rate

Bard: 1 wins in 5 games (20%). Move it to normals until it feels comfortable again.

Strong duelist

Strength 1.5 solo kills

1.5 solo kills per game — you win 1v1s. Use that threat to draw the enemy jungler to your lane and free up the rest of the map.

Your best champion right now

Note 70% on Janna

Janna: 7 wins in 10 games (70%). When you need LP, this is the pick — climbing is easier on a champion you win with than on a "stronger" one you don't.

Close games out early

Note

67% in games under 25 minutes but only 33% past 33. Your leads evaporate when games drag on: after a won fight, take a tower or Baron instead of chasing kills, and group as five before the enemy scales.

Match history

11 W 9 L
Last 20 games
1 win streak
5.2 / 7.4 / 13.5
2.54 KDA
  • Janna
    70% (7 W 3 L)
    2.85 KDA
  • Bard
    20% (1 W 4 L)
    2.22 KDA
  • Cho'Gath
    50% (1 W 1 L)
    3.63 KDA