Skip to content
S16 Emerald
157

Bleachedbone #EUW

EUW Updated 1 month ago
Live game

Too many deaths

Improve 7.9 deaths

You die 7.9 times per game (Emerald average: 5.8). Deaths hand over gold, tempo and objectives. Before walking forward ask: where is the enemy jungler, and do I have vision of this bush? Trade a kill you are not sure of for a safe recall.

Invest in vision

Improve 0.73 vision/min

Your vision score is 0.73 per minute; Emerald players average 1.00. Buy a control ward on every recall (75 gold is the cheapest insurance in the game), use your trinket off cooldown and sweep the river before objectives.

Long sessions hurt your results

Improve 27% late in session

From the fourth game of a session onwards you win 27%, compared with 57% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.

Be part of more fights

Improve 48% KP

You take part in 48% of your team's kills; Emerald players average 56%. After your first item, look to rotate for dragon, grubs and herald, and keep Teleport for fights rather than for farming.

You win your lane

Strength

You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.

Close games out early

Note

50% in games under 25 minutes but only 20% past 33. Your leads evaporate when games drag on: after a won fight, take a tower or Baron instead of chasing kills, and group as five before the enemy scales.

Match history

7 W 11 L
Last 18 games
1 loss streak
6.4 / 7.9 / 10.1
2.08 KDA
  • Singed
    25% (1 W 3 L)
    2.50 KDA
  • Seraphine
    100% (2 W 0 L)
    2.68 KDA
  • Xerath
    50% (1 W 1 L)
    5.11 KDA