Skip to content
S16 Diamond
397

FateSealed #6430

EUW Updated 0 seconds ago
Live game

Too many deaths

Improve 8.2 deaths

You die 8.2 times per game (Diamond average: 5.5). Deaths hand over gold, tempo and objectives. Before walking forward ask: where is the enemy jungler, and do I have vision of this bush? Trade a kill you are not sure of for a safe recall.

Invest in vision

Improve 0.39 vision/min

Your vision score is 0.39 per minute; Diamond players average 1.10. Buy a control ward on every recall (75 gold is the cheapest insurance in the game), use your trinket off cooldown and sweep the river before objectives.

Objectives over ganks

Improve 1.6 objectives

You take part in 1.6 epic objectives per game. As a jungler, time dragon and grubs, ward them 45 seconds early, and reset so you arrive with full health — objectives win more games than a kill in a side lane.

Be part of more fights

Improve 45% KP

You take part in 45% of your team's kills; Diamond players average 58%. After your first item, look to rotate for dragon, grubs and herald, and keep Teleport for fights rather than for farming.

Excellent farming

Strength 7.0 CS/min

You average 7.0 CS per minute as Jungle — well above the 6.2 typical for Diamond. Your gold income is a real edge; convert it by finishing items before objectives spawn.

You win your lane

Strength

You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.

Strong duelist

Strength 2.2 solo kills

2.2 solo kills per game — you win 1v1s. Use that threat to draw the enemy jungler to your lane and free up the rest of the map.

Match history

5 W 7 L
Last 12 games
1 win streak
8.3 / 8.3 / 7.3
1.88 KDA
  • Hecarim
    33% (1 W 2 L)
    2.38 KDA
  • Yasuo
    50% (1 W 1 L)
    2.00 KDA
  • Yone
    100% (1 W 0 L)
    5.33 KDA