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S16 Master
751

never there #0001

EUNE Ladder rank: Master 413 LP Updated 1 day ago
Live game

Too many deaths

Improve 8.0 deaths

You die 8.0 times per game (Master average: 5.3). Deaths hand over gold, tempo and objectives. Before walking forward ask: where is the enemy jungler, and do I have vision of this bush? Trade a kill you are not sure of for a safe recall.

Be part of more fights

Improve 41% KP

You take part in 41% of your team's kills; Master players average 60%. After your first item, look to rotate for dragon, grubs and herald, and keep Teleport for fights rather than for farming.

Dying at the wrong moments

Improve 13% of game dead

You spend 13% of your games dead. Late deaths cost a minute each; when a fight is lost, back off and defend rather than adding one more death to it.

Control wards are missing

Improve 0.4 per game

You place 0.4 control wards per game. Just one per recall denies the enemy jungler information about you and makes objective fights far safer.

Excellent farming

Strength 8.4 CS/min

You average 8.4 CS per minute as Mid — well above the 7.8 typical for Master. Your gold income is a real edge; convert it by finishing items before objectives spawn.

You win your lane

Strength

You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.

Strong duelist

Strength 2.6 solo kills

2.6 solo kills per game — you win 1v1s. Use that threat to draw the enemy jungler to your lane and free up the rest of the map.

You win the long games

Note

80% in games over 33 minutes, 0% in games under 25. You outscale people: never surrender early, and pick champions that reward a long game.

Match history

7 W 12 L
Last 19 games
3 loss streak
6.8 / 8.0 / 6.4
1.66 KDA
41% kill participation
  • Zed
    42% (5 W 7 L)
    1.73 KDA
  • Hwei
    0% (0 W 4 L)
    1.97 KDA
  • Kayle
    100% (1 W 0 L)
    4.00 KDA