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S16 Emerald
313

figyi #EUNE

EUNE Updated 1 month ago
Live game

Too many deaths

Improve 8.9 deaths

You die 8.9 times per game (Emerald average: 5.8). Deaths hand over gold, tempo and objectives. Before walking forward ask: where is the enemy jungler, and do I have vision of this bush? Trade a kill you are not sure of for a safe recall.

Long sessions hurt your results

Improve 33% late in session

From the fourth game of a session onwards you win 33%, compared with 57% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.

Be part of more fights

Improve 35% KP

You take part in 35% of your team's kills; Emerald players average 56%. After your first item, look to rotate for dragon, grubs and herald, and keep Teleport for fights rather than for farming.

Narrow your champion pool

Improve 17 champions

You played 17 different champions in your last 20 games. Consistency comes from mastery: pick two or three champions for your main role and play them until the mechanics are automatic.

You win your lane

Strength

You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.

Strong duelist

Strength 2.2 solo kills

2.2 solo kills per game — you win 1v1s. Use that threat to draw the enemy jungler to your lane and free up the rest of the map.

Close games out early

Note

100% in games under 25 minutes but only 50% past 33. Your leads evaporate when games drag on: after a won fight, take a tower or Baron instead of chasing kills, and group as five before the enemy scales.

Match history

10 W 9 L
Last 19 games
1 loss streak
6.3 / 8.8 / 6.3
1.42 KDA
  • Nasus
    100% (3 W 0 L)
    2.08 KDA
  • Garen
    50% (1 W 1 L)
    1.23 KDA
  • Nautilus
    100% (1 W 0 L)
    3.50 KDA