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S16 Master
1024

Yato #SLAY

EUNE Updated never
Live game

Low damage output for a carry

Improve 18% team dmg

You deal 18% of your team's damage to champions as Mid. Carries should be closer to 25%. Stay alive in fights by attacking whatever is closest instead of diving for the backline, and finish damage items before defensive ones.

Be part of more fights

Improve 43% KP

You take part in 43% of your team's kills; Gold players average 53%. After your first item, look to rotate for dragon, grubs and herald, and keep Teleport for fights rather than for farming.

Control wards are missing

Improve 0.0 per game

You place 0.0 control wards per game. Just one per recall denies the enemy jungler information about you and makes objective fights far safer.

Too many roles

Improve

Your main role is only 45% of your games. Each role has different macro; playing one primary and one secondary role gets you a lot more repetitions of the same decisions.

Excellent farming

Strength 7.9 CS/min

You average 7.9 CS per minute as Mid — well above the 5.8 typical for Gold. Your gold income is a real edge; convert it by finishing items before objectives spawn.

Disciplined positioning

Strength 3.1 KDA

Only 4.7 deaths per game with a 3.1 KDA — you rarely give the enemy free gold. Keep it up, and use that consistency to shot-call objectives.

You win your lane

Strength

You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.

Match history

5 W 6 L
Last 11 games
2 loss streak
7.0 / 4.7 / 7.5
3.06 KDA
  • Akali
    0% (0 W 2 L)
    3.67 KDA
  • Olaf
    100% (1 W 0 L)
    7.50 KDA
  • Gangplank
    100% (1 W 0 L)
    1.46 KDA