Long sessions hurt your results
Improve 50% late in sessionFrom the fourth game of a session onwards you win 50%, compared with 77% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.
From the fourth game of a session onwards you win 50%, compared with 77% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.
You take part in 42% of your team's kills; Emerald players average 56%. After your first item, look to rotate for dragon, grubs and herald, and keep Teleport for fights rather than for farming.
You spend 10% of your games dead. Late deaths cost a minute each; when a fight is lost, back off and defend rather than adding one more death to it.
You average 7.1 CS per minute as Jungle — well above the 5.8 typical for Emerald. Your gold income is a real edge; convert it by finishing items before objectives spawn.
1.7 solo kills per game — you win 1v1s. Use that threat to draw the enemy jungler to your lane and free up the rest of the map.
Bel'Veth: 11 wins in 16 games (69%). When you need LP, this is the pick — climbing is easier on a champion you win with than on a "stronger" one you don't.