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S16 Gold
324

Gilbert #metal

EUNE Updated 0 seconds ago
Live game

Too many deaths

Improve 9.2 deaths

You die 9.2 times per game (Gold average: 6.3). Deaths hand over gold, tempo and objectives. Before walking forward ask: where is the enemy jungler, and do I have vision of this bush? Trade a kill you are not sure of for a safe recall.

Losses snowball into more losses

Improve 20% after a loss

After a loss you win only 20% of the next game, versus 50% after a win. That gap is tilt. Make it a rule: two losses in a row, and the session is over. Your LP will thank you tomorrow.

Be part of more fights

Improve 28% KP

You take part in 28% of your team's kills; Gold players average 53%. After your first item, look to rotate for dragon, grubs and herald, and keep Teleport for fights rather than for farming.

Dying at the wrong moments

Improve 17% of game dead

You spend 17% of your games dead. Late deaths cost a minute each; when a fight is lost, back off and defend rather than adding one more death to it.

Excellent farming

Strength 6.6 CS/min

You average 6.6 CS per minute as Top — well above the 5.8 typical for Gold. Your gold income is a real edge; convert it by finishing items before objectives spawn.

You win your lane

Strength

You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.

Strong duelist

Strength 4.0 solo kills

4.0 solo kills per game — you win 1v1s. Use that threat to draw the enemy jungler to your lane and free up the rest of the map.

Match history

4 W 6 L
Last 10 games
5 loss streak
6.9 / 9.2 / 3.8
1.16 KDA
  • Gwen
    25% (1 W 3 L)
    0.89 KDA
  • Volibear
    50% (1 W 1 L)
    1.06 KDA
  • Kayle
    0% (0 W 2 L)
    0.07 KDA