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S16 Gold
35

DorelMeseriasul1 #13569

EUNE Updated 0 seconds ago
Live game

Too many deaths

Improve 9.7 deaths

You die 9.7 times per game (Gold average: 6.3). Deaths hand over gold, tempo and objectives. Before walking forward ask: where is the enemy jungler, and do I have vision of this bush? Trade a kill you are not sure of for a safe recall.

Be part of more fights

Improve 42% KP

You take part in 42% of your team's kills; Gold players average 53%. After your first item, look to rotate for dragon, grubs and herald, and keep Teleport for fights rather than for farming.

Dying at the wrong moments

Improve 16% of game dead

You spend 16% of your games dead. Late deaths cost a minute each; when a fight is lost, back off and defend rather than adding one more death to it.

Control wards are missing

Improve 0.0 per game

You place 0.0 control wards per game. Just one per recall denies the enemy jungler information about you and makes objective fights far safer.

You win your lane

Strength

You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.

Strong duelist

Strength 5.1 solo kills

5.1 solo kills per game — you win 1v1s. Use that threat to draw the enemy jungler to your lane and free up the rest of the map.

On a hot streak

Strength 3 wins in a row

3 wins in a row. Keep playing the same champions while it lasts — and stop for the day the moment you lose two.

Match history

6 W 5 L
Last 11 games
3 win streak
12.0 / 9.7 / 6.7
1.93 KDA
42% kill participation
  • Yasuo
    67% (2 W 1 L)
    2.23 KDA
  • Fizz
    100% (2 W 0 L)
    2.25 KDA
  • Jhin
    100% (1 W 0 L)
    2.40 KDA