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191

Dizzy #dyT1

EUNE Updated never
Live game

Too many deaths

Improve 8.6 deaths

You die 8.6 times per game (Gold average: 6.3). Deaths hand over gold, tempo and objectives. Before walking forward ask: where is the enemy jungler, and do I have vision of this bush? Trade a kill you are not sure of for a safe recall.

Low damage output for a carry

Improve 16% team dmg

You deal 16% of your team's damage to champions as ADC. Carries should be closer to 25%. Stay alive in fights by attacking whatever is closest instead of diving for the backline, and finish damage items before defensive ones.

Be part of more fights

Improve 35% KP

You take part in 35% of your team's kills; Gold players average 53%. After your first item, look to rotate for dragon, grubs and herald, and keep Teleport for fights rather than for farming.

Dying at the wrong moments

Improve 21% of game dead

You spend 21% of your games dead. Late deaths cost a minute each; when a fight is lost, back off and defend rather than adding one more death to it.

Excellent farming

Strength 6.8 CS/min

You average 6.8 CS per minute as ADC — well above the 5.8 typical for Gold. Your gold income is a real edge; convert it by finishing items before objectives spawn.

You win your lane

Strength

You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.

Strong vision control

Strength 1.16 vision/min

1.16 vision score per minute — above the 0.80 of your rank. Your team sees the map because of you.

Your best champion right now

Note 75% on Locke

Locke: 3 wins in 4 games (75%). When you need LP, this is the pick — climbing is easier on a champion you win with than on a "stronger" one you don't.

Match history

7 W 2 L
Last 9 games
3 win streak
9.4 / 8.6 / 6.7
1.88 KDA
  • Locke
    75% (3 W 1 L)
    2.39 KDA
  • Alistar
    100% (1 W 0 L)
    2.80 KDA
  • Pyke
    100% (1 W 0 L)
    1.06 KDA