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S16 Emerald
677

DanceWithDaggers #EUNE

EUNE Updated 1 month ago
Live game

Too many deaths

Improve 7.9 deaths

You die 7.9 times per game (Emerald average: 5.8). Deaths hand over gold, tempo and objectives. Before walking forward ask: where is the enemy jungler, and do I have vision of this bush? Trade a kill you are not sure of for a safe recall.

Farm more consistently

Improve 5.9 CS/min

You average 5.9 CS per minute as Mid; Emerald players average about 6.8. Every 15 CS is roughly a kill worth of gold. Practise last-hitting under tower, shove the wave before recalling, and catch side waves between fights instead of standing in lane doing nothing.

Invest in vision

Improve 0.70 vision/min

Your vision score is 0.70 per minute; Emerald players average 1.00. Buy a control ward on every recall (75 gold is the cheapest insurance in the game), use your trinket off cooldown and sweep the river before objectives.

Long sessions hurt your results

Improve 29% late in session

From the fourth game of a session onwards you win 29%, compared with 77% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.

Your team's main damage source

Strength 29% team dmg

You deal 29% of your team's champion damage. Protect that: buy the defensive item when the enemy has an assassin, and let the tank engage first.

You win your lane

Strength

You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.

Strong duelist

Strength 4.5 solo kills

4.5 solo kills per game — you win 1v1s. Use that threat to draw the enemy jungler to your lane and free up the rest of the map.

Match history

11 W 8 L
Last 19 games
3 win streak
13.3 / 8.2 / 6.7
2.45 KDA
  • Katarina
    56% (9 W 7 L)
    2.35 KDA
  • Akali
    100% (1 W 0 L)
    5.00 KDA
  • Kog'Maw
    100% (1 W 0 L)
    4.14 KDA