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S16 Emerald
642

BruceSpringsteen #EUNE

EUNE Updated 2 days ago
Live game

Too many deaths

Improve 7.1 deaths

You die 7.1 times per game (Emerald average: 5.8). Deaths hand over gold, tempo and objectives. Before walking forward ask: where is the enemy jungler, and do I have vision of this bush? Trade a kill you are not sure of for a safe recall.

Invest in vision

Improve 1.32 vision/min

Your vision score is 1.32 per minute; Emerald players average 1.70. Buy a control ward on every recall (75 gold is the cheapest insurance in the game), use your trinket off cooldown and sweep the river before objectives.

Long sessions hurt your results

Improve 33% late in session

From the fourth game of a session onwards you win 33%, compared with 56% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.

Dying at the wrong moments

Improve 11% of game dead

You spend 11% of your games dead. Late deaths cost a minute each; when a fight is lost, back off and defend rather than adding one more death to it.

You win the long games

Note

50% in games over 33 minutes, 20% in games under 25. You outscale people: never surrender early, and pick champions that reward a long game.

Match history

9 W 11 L
Last 20 games
1 loss streak
6.8 / 7.9 / 11.1
2.27 KDA
  • Nami
    33% (3 W 6 L)
    2.98 KDA
  • Katarina
    50% (3 W 3 L)
    1.72 KDA
  • Zac
    100% (1 W 0 L)
    2.63 KDA