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the Rune Mage

Ryze Mid build & stats

Mage D 1,035 games · patch 16.16
Win rate
47.2%
Pick rate
4.6%
Ban rate
1.0%
Division
Master
Build, runes, spells and skill order are from Master games only.

Recommended build

Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.16

Solid sample

Start with

Doran's Ring
Doran's Ring
400 gold
Health Potion
Health Potion
50 gold
Health Potion
Health Potion
50 gold
43.5% 62 games

Build in this order

Rod of Ages 1
Rod of Ages
2,600 gold
Archangel's Staff 2
Archangel's Staff
2,900 gold
Actualizer 3
Actualizer
2,800 gold
8,300 gold
56.7% WR 30 games

Boots

Armored Advance
Armored Advance
1,200 gold
59.4% 32 games

Runes

Sorcery Sorcery + Precision Precision
64.3% WR
14 games · 1% pick
Deathfire Touch
Deathfire Touch

Damaging a champion with an ability burns them over time.

Sorcery Sorcery
Summon Aery Arcane Comet Stormraider's Surge Deathfire Touch
Axiom Arcanist Manaflow Band Nimbus Cloak
Transcendence Absolute Focus Celerity
Waterwalking Gathering Storm Scorch
Precision Precision
Presence of Mind Absorb Life Triumph
Legend: Bloodline Legend: Alacrity Legend: Haste
Coup de Grace Cut Down Last Stand
Shards
Adaptive Force Attack Speed Ability Haste
Adaptive Force Move Speed Health Scaling
Health Tenacity and Slow Resist Health Scaling

Summoner spells

Flash Ghost
47.4% 287 games

Max order

Overload Q Spell Flux E Rune Prison W
45.6% 57 games

Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Sample sizes are shown next to every choice.

Tips for Ryze

Generated from this patch's numbers

  • Ryze wins 47.1% of games as Mid on patch 16.16 (1,035 games).
  • Most common core: Rod of Ages → Archangel's Staff → Actualizer — 50% win rate over 107 games.
  • Take Deathfire Touch as keystone: picked in 85% of games with a 47% win rate.
  • Best matchup: Diana (90% over 10 games). Hardest: Malzahar (20% over 10 games) — consider a ban or a different pick when you see it.

Items

Core build in purchase order (from match timelines)

Core build

Rod of Ages 1
Rod of Ages
Archangel's Staff 2
Archangel's Staff
Actualizer 3
Actualizer
56.7% WR
30 games · 3% pick

Starting items

Doran's Ring
Doran's Ring
Health Potion
Health Potion
Health Potion
Health Potion
43.5% WR
62 games · 6% pick
Health Potion
Health Potion
Health Potion
Health Potion
Tear of the Goddess
Tear of the Goddess
33.3% WR
6 games · 1% pick

Boots

Chainlaced Crushers
Chainlaced Crushers
40.2% WR
122 games · 12% pick
Swiftmarch
Swiftmarch
43.6% WR
101 games · 10% pick
Spellslinger's Shoes
Spellslinger's Shoes
51.3% WR
76 games · 7% pick

Legendary items by win rate

ItemWin ratePick
71.4% 1% (7)
66.7% 1% (6)
66.7% 0% (3)
60.9% 2% (23)
53.8% 1% (13)
52.8% 5% (53)
51.4% 24% (249)
46.6% 7% (73)
45.6% 38% (397)
25.0% 0% (4)

Runes

Most played full pages and keystone win rates

Sorcery Sorcery + Resolve Resolve
34.6% WR
52 games · 5% pick
Deathfire Touch
Deathfire Touch

Damaging a champion with an ability burns them over time.

Sorcery Sorcery
Summon Aery Arcane Comet Stormraider's Surge Deathfire Touch
Axiom Arcanist Manaflow Band Nimbus Cloak
Transcendence Absolute Focus Celerity
Waterwalking Gathering Storm Scorch
Resolve Resolve
Shield Bash Demolish Font of Life
Conditioning Second Wind Bone Plating
Unflinching Overgrowth Revitalize
Shards
Adaptive Force Attack Speed Ability Haste
Adaptive Force Move Speed Health Scaling
Health Tenacity and Slow Resist Health Scaling
Sorcery Sorcery + Resolve Resolve
47.6% WR
21 games · 2% pick
Deathfire Touch Manaflow Band Celerity Scorch Bone Plating Unflinching
Sorcery Sorcery + Resolve Resolve
60.0% WR
20 games · 2% pick
Stormraider's Surge Manaflow Band Transcendence Gathering Storm Bone Plating Overgrowth

Keystones

  • Deathfire Touch Deathfire Touch Damaging a champion with an ability burns them over time. 43.9%33% pick
  • Stormraider's Surge Stormraider's Surge Dealing 25% of a champion's maximum health grants a burst of MS and Slow Resist. 52.8%7% pick
  • Conqueror Conqueror Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions. 25.0%0% pick

Summoner spells

  • Flash Ghost Flash + Ghost 47.4%28% pick
  • Flash Teleport Flash + Teleport 39.8%12% pick
  • Exhaust Flash Exhaust + Flash 33.3%1% pick

Abilities & skill order

Which ability to max first, from match timelines

Overload Q Spell Flux E Rune Prison W 45.6%57 games

Most common first three levels: E → Q → W (35%), E → Q → Q (75%), E → W → Q (43%).

  • PArcane Mastery

    Ryze's spells deal extra damage based on his Bonus Mana, and he gains a percentage increase to his maximum Mana based on his Ability Power.

  • QOverload

    Passively, Ryze's other basic abilities reset the cooldown of Overload and charge a rune. When Ryze casts Overload with 2 runes charged, he gains a brief burst of Move Speed.On cast, Ryze throws a charge of pure energy i...

  • WRune Prison

    Ryze traps a target in a cage of runes, damaging them and slowing their movement. If the target has Flux on it, they are instead rooted.

  • ESpell Flux

    Ryze releases an orb of pure magical power that damages an enemy and debuffs all nearby enemies. Ryze's spells have additional effects against the debuffed enemy.

  • RRealm Warp

    Passively, Overload deals even more damage against targets with Flux.On cast, Ryze creates a portal to a nearby location. After a few seconds, allies standing near the portal are teleported to the target location.