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the Iron Maiden

Rell Support build & stats

TankSupport B 255 games · patch 16.17
Win rate
51.4%
Pick rate
3.4%
Ban rate
1.5%
Division
All divisions

Recommended build

Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.17

Solid sample

Finish these three

Zeke's Convergence
Zeke's Convergence
2,200 gold
Thornmail
Thornmail
2,450 gold
Locket of the Iron Solari
Locket of the Iron Solari
2,200 gold
6,850 gold
50.0% WR 8 games

Boots

Boots of Swiftness
Boots of Swiftness
1,000 gold
60.0% 10 games

Runes

Resolve Resolve + Inspiration Inspiration
63.2% WR
19 games · 7% pick
Aftershock
Aftershock

After immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you.

Resolve Resolve
Grasp of the Undying Aftershock Guardian
Shield Bash Demolish Font of Life
Conditioning Second Wind Bone Plating
Unflinching Overgrowth Revitalize
Inspiration Inspiration
Magical Footwear Hextech Flashtraption Cash Back
Triple Tonic Biscuit Delivery Time Warp Tonic
Jack Of All Trades Cosmic Insight Approach Velocity
Shards
Adaptive Force Attack Speed Ability Haste
Adaptive Force Move Speed Health Scaling
Health Tenacity and Slow Resist Health Scaling

Summoner spells

Flash Ignite
53.0% 149 games

Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Sample sizes are shown next to every choice.

Tips for Rell

Generated from this patch's numbers

  • Rell wins 51.4% of games as Support on patch 16.17 (255 games).
  • Most common core: Zeke's Convergence → Knight's Vow → Locket of the Iron Solari — 46% win rate over 24 games.
  • Take Aftershock as keystone: picked in 89% of games with a 50% win rate.
  • Best matchup: Thresh (65% over 23 games). Hardest: Nami (25% over 8 games) — consider a ban or a different pick when you see it.
  • Rell is an early-game champion: 59% win rate in games under 25 minutes but 32% after 35. Snowball your lead into towers and objectives.

Items

Most common sets of three completed items

Core build

Zeke's Convergence
Zeke's Convergence
Knight's Vow
Knight's Vow
Locket of the Iron Solari
Locket of the Iron Solari
45.8% WR
24 games · 9% pick
Bandlepipes
Bandlepipes
Zeke's Convergence
Zeke's Convergence
Locket of the Iron Solari
Locket of the Iron Solari
33.3% WR
9 games · 4% pick
Zeke's Convergence
Zeke's Convergence
Thornmail
Thornmail
Locket of the Iron Solari
Locket of the Iron Solari
50.0% WR
8 games · 3% pick

Boots

Plated Steelcaps
Plated Steelcaps
53.9% WR
128 games · 50% pick
Mercury's Treads
Mercury's Treads
47.8% WR
67 games · 26% pick
Ionian Boots of Lucidity
Ionian Boots of Lucidity
53.5% WR
43 games · 17% pick

Legendary items by win rate

ItemWin ratePick
59.3% 11% (27)
54.3% 36% (92)
53.8% 71% (182)
51.3% 62% (158)
50.0% 2% (4)
50.0% 2% (4)
48.8% 16% (41)
47.6% 8% (21)
44.4% 4% (9)
43.4% 21% (53)
20.0% 2% (5)
0.0% 2% (4)

Runes

Most played full pages and keystone win rates

Resolve Resolve + Inspiration Inspiration
50.0% WR
82 games · 32% pick
Aftershock
Aftershock

After immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you.

Resolve Resolve
Grasp of the Undying Aftershock Guardian
Shield Bash Demolish Font of Life
Conditioning Second Wind Bone Plating
Unflinching Overgrowth Revitalize
Inspiration Inspiration
Magical Footwear Hextech Flashtraption Cash Back
Triple Tonic Biscuit Delivery Time Warp Tonic
Jack Of All Trades Cosmic Insight Approach Velocity
Shards
Adaptive Force Attack Speed Ability Haste
Adaptive Force Move Speed Health Scaling
Health Tenacity and Slow Resist Health Scaling
Resolve Resolve + Precision Precision
38.1% WR
42 games · 16% pick
Aftershock Shield Bash Bone Plating Unflinching Legend: Haste Triumph
Resolve Resolve + Inspiration Inspiration
61.5% WR
26 games · 10% pick
Aftershock Shield Bash Bone Plating Unflinching Hextech Flashtraption Cosmic Insight

Keystones

  • Aftershock Aftershock After immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you. 49.8%89% pick
  • Glacial Augment Glacial Augment Immobilizing an enemy champion will cause 3 glacial rays that slow nearby enemies and reduce their damage to your allies. 71.4%8% pick
  • Guardian Guardian Guard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage based on level, you're both granted a shield. 25.0%2% pick

Summoner spells

  • Flash Ignite Flash + Ignite 53.0%58% pick
  • Exhaust Flash Exhaust + Flash 48.4%25% pick
  • Flash Heal Flash + Heal 52.4%16% pick

Abilities & skill order

  • PBreak the Mold

    Rell's Attacks and Abilities deal additional magic damage and steal Armor and Magic Resist on hit.

  • QShattering Strike

    Rell deals magic damage to units in a line, breaking their shields and stunning them.

  • WFerromancy: Crash Down

    Mounted: Rell Dismounts, crashing down in her armor, Knocking enemies up and gaining a large Shield. While dismounted, she gains Armor, Magic Resist, Attack Speed, and Attack Range, but is Slowed.Dismounted: Rell forms h...

  • EFull Tilt

    Passive: Rell gains out of combat Move Speed.Active: Rell and an ally gain ramping Move Speed, doubled toward enemies and each other. Her next Attack explodes, dealing magic damage.

  • RMagnet Storm

    Rell explodes in a magnetic fury, violently Pulling nearby enemies toward herself. Then Rell constantly Drags nearby enemies toward herself for a short while, dealing magic damage over time.