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the Iron Maiden

Rell Support build & stats

TankSupport A 14 games · patch 16.16
Win rate
64.3%
Pick rate
2.3%
Ban rate
2.3%
Division
All divisions

Recommended build

Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.16

Built from single items

Best three items so far

Locket of the Iron Solari
Locket of the Iron Solari
2,200 gold
Knight's Vow
Knight's Vow
2,300 gold
Zeke's Convergence
Zeke's Convergence
2,200 gold
6,700 gold
80.0% WR each item separately

Boots

Plated Steelcaps
Plated Steelcaps
1,200 gold
60.0% 10 games

Runes

Resolve Resolve + Precision Precision
75.0% WR
4 games · 29% pick
Aftershock
Aftershock

After immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you.

Resolve Resolve
Grasp of the Undying Aftershock Guardian
Shield Bash Demolish Font of Life
Conditioning Second Wind Bone Plating
Unflinching Overgrowth Revitalize
Precision Precision
Presence of Mind Absorb Life Triumph
Legend: Bloodline Legend: Alacrity Legend: Haste
Coup de Grace Cut Down Last Stand
Shards
Adaptive Force Attack Speed Ability Haste
Adaptive Force Move Speed Health Scaling
Health Tenacity and Slow Resist Health Scaling

Summoner spells

Flash Ignite
57.1% 7 games

Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Not enough players have finished the same three items yet, so the core above is the three strongest items measured one by one. Sample sizes are shown next to every choice.

Tips for Rell

Generated from this patch's numbers

  • Take Aftershock as keystone: picked in 93% of games with a 62% win rate.

Items

Most common sets of three completed items

Core build

Zeke's Convergence
Zeke's Convergence
Knight's Vow
Knight's Vow
Locket of the Iron Solari
Locket of the Iron Solari
100.0% WR
4 games · 29% pick

Boots

Plated Steelcaps
Plated Steelcaps
60.0% WR
10 games · 71% pick
Mercury's Treads
Mercury's Treads
75.0% WR
4 games · 29% pick

Legendary items by win rate

ItemWin ratePick
80.0% 36% (5)
75.0% 86% (12)
66.7% 86% (12)

Runes

Most played full pages and keystone win rates

Resolve Resolve + Precision Precision
75.0% WR
4 games · 29% pick
Aftershock
Aftershock

After immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you.

Resolve Resolve
Grasp of the Undying Aftershock Guardian
Shield Bash Demolish Font of Life
Conditioning Second Wind Bone Plating
Unflinching Overgrowth Revitalize
Precision Precision
Presence of Mind Absorb Life Triumph
Legend: Bloodline Legend: Alacrity Legend: Haste
Coup de Grace Cut Down Last Stand
Shards
Adaptive Force Attack Speed Ability Haste
Adaptive Force Move Speed Health Scaling
Health Tenacity and Slow Resist Health Scaling
Resolve Resolve + Inspiration Inspiration
33.3% WR
3 games · 21% pick
Aftershock Shield Bash Bone Plating Unflinching Cosmic Insight Hextech Flashtraption

Keystones

  • Aftershock Aftershock After immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you. 61.5%93% pick

Summoner spells

  • Flash Ignite Flash + Ignite 57.1%50% pick
  • Exhaust Flash Exhaust + Flash 80.0%36% pick

Abilities & skill order

  • PBreak the Mold

    Rell's Attacks and Abilities deal additional magic damage and steal Armor and Magic Resist on hit.

  • QShattering Strike

    Rell deals magic damage to units in a line, breaking their shields and stunning them.

  • WFerromancy: Crash Down

    Mounted: Rell Dismounts, crashing down in her armor, Knocking enemies up and gaining a large Shield. While dismounted, she gains Armor, Magic Resist, Attack Speed, and Attack Range, but is Slowed.Dismounted: Rell forms h...

  • EFull Tilt

    Passive: Rell gains out of combat Move Speed.Active: Rell and an ally gain ramping Move Speed, doubled toward enemies and each other. Her next Attack explodes, dealing magic damage.

  • RMagnet Storm

    Rell explodes in a magnetic fury, violently Pulling nearby enemies toward herself. Then Rell constantly Drags nearby enemies toward herself for a short while, dealing magic damage over time.