Nami Support build & stats
- Win rate
- 41.7%
- Pick rate
- 10.1%
- Ban rate
- 1.4%
Recommended build
Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.17
Best three items so far
Then, depending on the game
Runes
Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.
Summoner spells
Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Not enough players have finished the same three items yet, so the core above is the three strongest items measured one by one. Sample sizes are shown next to every choice.
Tips for Nami
Generated from this patch's numbers
- Nami wins 41.7% of games as Support on patch 16.17 (36 games).
- Take Summon Aery as keystone: picked in 89% of games with a 44% win rate.
Items
Most common sets of three completed items
Core build
Not enough games yet.
Starting items
Boots
Legendary items by win rate
| Item | Win rate | Pick |
|---|---|---|
| 44.4% | 25% (9) | |
| 42.9% | 39% (14) | |
| 40.7% | 75% (27) | |
| 40.0% | 28% (10) | |
| 33.3% | 8% (3) | |
| 25.0% | 22% (8) | |
| 20.0% | 14% (5) |
Runes
Most played full pages and keystone win rates
Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.
Keystones
-
Summon Aery
Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.
43.8%89% pick
-
Electrocute
Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.
25.0%11% pick
Summoner spells
-
Flash + Heal
38.7%86% pick
-
Exhaust + Flash
75.0%11% pick
Abilities & skill order
Which ability to max first, from match timelines
Most common first three levels: W → E → Q (33%).
-
PSurging TidesWhen Nami's Abilities hit allied champions they gain Move Speed for a short duration.
-
QAqua PrisonSends a bubble to a target area, dealing damage and stunning all enemies on impact.
-
WEbb and FlowUnleashes a stream of water that bounces back and forth between allied and enemy champions, healing allies and damaging enemies.
-
ETidecaller's BlessingEmpowers an allied champion for a short duration. The ally's basic attacks and spells deal bonus magic damage and slow the target.
-
RTidal WaveSummons a massive Tidal Wave that knocks up, slows, and damages enemies. Allies hit gain double the effect of Surging Tides.