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the Ashen Exorcist

Locke Top build & stats

AssassinMage A 12 games · patch 16.18
Win rate
58.3%
Pick rate
0.3%
Ban rate
28.2%
Division
All divisions

Recommended build

Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.18

Built from single items

Best three items so far

Rabadon's Deathcap
Rabadon's Deathcap
3,500 gold
Shadowflame
Shadowflame
3,200 gold
Lich Bane
Lich Bane
2,900 gold
9,600 gold
75.0% WR each item separately

Boots

Sorcerer's Shoes
Sorcerer's Shoes
1,100 gold
70.0% 10 games

Summoner spells

Flash Ignite
58.3% 12 games

Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Not enough players have finished the same three items yet, so the core above is the three strongest items measured one by one. Sample sizes are shown next to every choice.

Tips for Locke

Generated from this patch's numbers

  • Take Electrocute as keystone: picked in 58% of games with a 57% win rate.
  • Banned in 28% of games — have a backup pick ready.

Items

Most common sets of three completed items

Core build

Not enough games yet.

Boots

Sorcerer's Shoes
Sorcerer's Shoes
70.0% WR
10 games · 83% pick

Legendary items by win rate

ItemWin ratePick
100.0% 33% (4)
80.0% 42% (5)
75.0% 33% (4)
63.6% 92% (11)
60.0% 42% (5)
57.1% 58% (7)

Runes

Most played full pages and keystone win rates

Domination Domination + Resolve Resolve
50.0% WR
2 games · 17% pick
Electrocute
Electrocute

Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.

Domination Domination
Electrocute Dark Harvest Hail of Blades
Cheap Shot Taste of Blood Sudden Impact
Sixth Sense Grisly Mementos Deep Ward
Relentless Hunter Ultimate Hunter Treasure Hunter
Resolve Resolve
Shield Bash Demolish Font of Life
Conditioning Second Wind Bone Plating
Unflinching Overgrowth Revitalize
Shards
Adaptive Force Attack Speed Ability Haste
Adaptive Force Move Speed Health Scaling
Health Tenacity and Slow Resist Health Scaling
Sorcery Sorcery + Resolve Resolve
50.0% WR
2 games · 17% pick
Stormraider's Surge Manaflow Band Celerity Scorch Bone Plating Revitalize

Keystones

  • Electrocute Electrocute Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage. 57.1%58% pick
  • Conqueror Conqueror Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions. 66.7%25% pick

Summoner spells

  • Flash Ignite Flash + Ignite 58.3%100% pick

Abilities & skill order

  • PSilver Stake

    Locke's attacks deal additional magic damage On-Hit, increased based on enemy missing Health.

  • QRitual Nails

    Locke readies a set of Soul Nails to throw, dealing damage to and marking enemies hit. Locke can consume the marks to deal bonus damage with his attacks.

  • WSoul Ignition

    Locke ignites his soul, gaining Attack Speed and Move Speed, and dealing damage to himself. At the end of the duration, Locke will heal back a portion of the damage he takes during the effect.

  • EAshen Pursuit

    Locke teleports to a location before dashing to attack his next target, dealing damage to enemies passed through.

  • RPurgatory

    Locke throws a binding artifact that deals damage and potentially executes enemies hit. Locke gains additional power for sealing away enemy champions.