Kha'Zix Jungle build & stats
- Win rate
- 48.1%
- Pick rate
- 8.1%
- Ban rate
- 5.3%
Recommended build
Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.17
Build in this order
Runes
Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim.
Summoner spells
Max order
Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Sample sizes are shown next to every choice.
Tips for Kha'Zix
Generated from this patch's numbers
- Kha'Zix wins 48.1% of games as Jungle on patch 16.17 (1,447 games).
- Most common core: Umbral Glaive → Voltaic Cyclosword → Bastionbreaker — 43% win rate over 51 games.
- Take Stormraider's Surge as keystone: picked in 50% of games with a 46% win rate.
- Best matchup: Jayce (73% over 26 games). Hardest: Elise (20% over 15 games) — consider a ban or a different pick when you see it.
- Kha'Zix scales: 54% win rate after 35 minutes versus 46% before 25. Farm safely early and never surrender.
Items
Core build in purchase order (from match timelines)
Core build
Starting items
Boots
Legendary items by win rate
| Item | Win rate | Pick |
|---|---|---|
| 72.5% | 5% (69) | |
| 66.2% | 5% (68) | |
| 64.0% | 5% (75) | |
| 62.4% | 12% (170) | |
| 58.4% | 30% (437) | |
| 57.9% | 5% (76) | |
| 55.2% | 37% (529) | |
| 53.6% | 4% (56) | |
| 52.7% | 31% (442) | |
| 51.0% | 21% (306) | |
| 48.2% | 79% (1,142) | |
| 47.8% | 91% (1,323) |
Runes
Most played full pages and keystone win rates
When you initiate champion combat, deal 7% extra damage for 3 seconds and gain gold based on damage dealt.
Keystones
-
Stormraider's Surge
Dealing 25% of a champion's maximum health grants a burst of MS and Slow Resist.
46.0%50% pick
-
First Strike
When you initiate champion combat, deal 7% extra damage for 3 seconds and gain gold based on damage dealt.
50.5%37% pick
-
Dark Harvest
Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim.
45.4%10% pick
-
Conqueror
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
50.0%1% pick
Summoner spells
-
Flash + Smite
48.2%91% pick
-
Ghost + Smite
47.6%9% pick
-
Smite + Ignite
25.0%0% pick
Abilities & skill order
Which ability to max first, from match timelines
Most common first three levels: Q → W → E (44%), W → Q → E (69%), Q → W → Q (33%).
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PUnseen ThreatNearby enemies that are Isolated from their allies are marked. Kha'Zix's abilities have interactions with Isolated targets.When Kha'Zix is not visible to the enemy team, he gains Unseen Threat, causing his next basic att...
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QTaste Their FearDeals physical damage to the target. Damage increased on Isolated targets. If he chooses to Evolve Reaper Claws, this refunds a percent of it's cooldown against Isolated targets. Kha'Zix also gains increased range on his...
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WVoid SpikeKha'Zix fires exploding spikes that deal physical damage to enemies hit. Kha'Zix is healed if he is also within the explosion radius. If he chooses to Evolve Spike Racks, Void Spike now fires three spikes in a cone, slow...
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ELeapKha'Zix leaps to an area, dealing physical damage upon landing. If he chooses to Evolve Wings, Leap's range increases by 200 and the cooldown resets on champion kill or assist.
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RVoid AssaultEach rank allows Kha'Zix to evolve one of his abilities, giving it a unique additional effect. When activated, Kha'Zix becomes Invisible, triggering Unseen Threat and increasing Move Speed. If he chooses to Evolve Adapti...