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the Voidreaver

Kha'Zix Jungle build & stats

Assassin C 1,447 games · patch 16.17
Win rate
48.1%
Pick rate
8.1%
Ban rate
5.3%

Recommended build

Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.17

Solid sample

Start with

Mosstomper Seedling
Mosstomper Seedling
450 g
56.8% 37 games

Build in this order

Umbral Glaive 1
Umbral Glaive
2,800 g
Voltaic Cyclosword 2
Voltaic Cyclosword
3,000 g
Endless Hunger 3
Endless Hunger
3,100 g
8,900 g
62.5% WR 16 games

Boots

Gluttonous Greaves
Gluttonous Greaves
1,000 g
70.0% 40 games

Runes

Domination Domination + Sorcery Sorcery
57.4% WR
47 games · 3% pick
Dark Harvest
Dark Harvest

Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim.

Sudden Impact Sudden Impact
Grisly Mementos Grisly Mementos
Treasure Hunter Treasure Hunter
Absolute Focus Absolute Focus
Gathering Storm Gathering Storm
Shards AF AF HP

Summoner spells

Flash Smite 48.2% 1,319 games

Max order

Taste Their Fear Q Leap E Void Spike W 54.2% 96 games

Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Sample sizes are shown next to every choice.

Tips for Kha'Zix

Generated from this patch's numbers

  • Kha'Zix wins 48.1% of games as Jungle on patch 16.17 (1,447 games).
  • Most common core: Umbral Glaive → Voltaic Cyclosword → Bastionbreaker — 43% win rate over 51 games.
  • Take Stormraider's Surge as keystone: picked in 50% of games with a 46% win rate.
  • Best matchup: Jayce (73% over 26 games). Hardest: Elise (20% over 15 games) — consider a ban or a different pick when you see it.
  • Kha'Zix scales: 54% win rate after 35 minutes versus 46% before 25. Farm safely early and never surrender.

Items

Core build in purchase order (from match timelines)

Core build

Umbral Glaive 1
Umbral Glaive
Voltaic Cyclosword 2
Voltaic Cyclosword
Bastionbreaker 3
Bastionbreaker
43.1% WR
51 games · 4% pick
Umbral Glaive 1
Umbral Glaive
Voltaic Cyclosword 2
Voltaic Cyclosword
Edge of Night 3
Edge of Night
46.9% WR
49 games · 3% pick
Umbral Glaive 1
Umbral Glaive
Voltaic Cyclosword 2
Voltaic Cyclosword
Serylda's Grudge 3
Serylda's Grudge
38.5% WR
26 games · 2% pick

Starting items

Scorchclaw Pup
Scorchclaw Pup
44.9% WR
136 games · 9% pick
Gustwalker Hatchling
Gustwalker Hatchling
42.6% WR
68 games · 5% pick
Gustwalker Hatchling
Gustwalker Hatchling
Health Potion
Health Potion
40.4% WR
47 games · 3% pick

Boots

Ionian Boots of Lucidity
Ionian Boots of Lucidity
50.4% WR
668 games · 46% pick
Mercury's Treads
Mercury's Treads
48.5% WR
194 games · 13% pick
Plated Steelcaps
Plated Steelcaps
50.0% WR
168 games · 12% pick

Legendary items by win rate

ItemWin ratePick
72.5% 5% (69)
66.2% 5% (68)
64.0% 5% (75)
62.4% 12% (170)
58.4% 30% (437)
57.9% 5% (76)
55.2% 37% (529)
53.6% 4% (56)
52.7% 31% (442)
51.0% 21% (306)
48.2% 79% (1,142)
47.8% 91% (1,323)

Runes

Most played full pages and keystone win rates

Inspiration Inspiration + Domination Domination
51.5% WR
328 games · 23% pick
First Strike
First Strike

When you initiate champion combat, deal 7% extra damage for 3 seconds and gain gold based on damage dealt.

Cash Back Cash Back
Triple Tonic Triple Tonic
Cosmic Insight Cosmic Insight
Sudden Impact Sudden Impact
Treasure Hunter Treasure Hunter
Shards AF AF HP
Sorcery Sorcery + Inspiration Inspiration
47.6% WR
105 games · 7% pick
Stormraider's Surge Nimbus Cloak Transcendence Waterwalking Magical Footwear Triple Tonic
Sorcery Sorcery + Inspiration Inspiration
46.7% WR
90 games · 6% pick
Stormraider's Surge Nimbus Cloak Absolute Focus Waterwalking Magical Footwear Triple Tonic

Keystones

  • Stormraider's Surge Stormraider's Surge Dealing 25% of a champion's maximum health grants a burst of MS and Slow Resist. 46.0%50% pick
  • First Strike First Strike When you initiate champion combat, deal 7% extra damage for 3 seconds and gain gold based on damage dealt. 50.5%37% pick
  • Dark Harvest Dark Harvest Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim. 45.4%10% pick
  • Conqueror Conqueror Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions. 50.0%1% pick

Summoner spells

  • Flash Smite Flash + Smite 48.2%91% pick
  • Ghost Smite Ghost + Smite 47.6%9% pick
  • Smite Ignite Smite + Ignite 25.0%0% pick

Abilities & skill order

Which ability to max first, from match timelines

Taste Their Fear Q Void Spike W Leap E 44.8%192 games
Taste Their Fear Q Leap E Void Spike W 54.2%96 games

Most common first three levels: Q → W → E (44%), W → Q → E (69%), Q → W → Q (33%).

  • PUnseen Threat

    Nearby enemies that are Isolated from their allies are marked. Kha'Zix's abilities have interactions with Isolated targets.When Kha'Zix is not visible to the enemy team, he gains Unseen Threat, causing his next basic att...

  • QTaste Their Fear

    Deals physical damage to the target. Damage increased on Isolated targets. If he chooses to Evolve Reaper Claws, this refunds a percent of it's cooldown against Isolated targets. Kha'Zix also gains increased range on his...

  • WVoid Spike

    Kha'Zix fires exploding spikes that deal physical damage to enemies hit. Kha'Zix is healed if he is also within the explosion radius. If he chooses to Evolve Spike Racks, Void Spike now fires three spikes in a cone, slow...

  • ELeap

    Kha'Zix leaps to an area, dealing physical damage upon landing. If he chooses to Evolve Wings, Leap's range increases by 200 and the cooldown resets on champion kill or assist.

  • RVoid Assault

    Each rank allows Kha'Zix to evolve one of his abilities, giving it a unique additional effect. When activated, Kha'Zix becomes Invisible, triggering Unseen Threat and increasing Move Speed. If he chooses to Evolve Adapti...