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the Void Walker

Kassadin Mid build & stats

AssassinMage C 3,022 games · patch 16.17
Win rate
49.0%
Pick rate
3.2%
Ban rate
2.7%
Division
Master
Build, runes, spells and skill order are from Master games only.

Recommended build

Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.17

Solid sample

Start with

Dark Seal
Dark Seal
350 gold
Refillable Potion
Refillable Potion
150 gold
53.3% 60 games

Build in this order

Rod of Ages 1
Rod of Ages
2,600 gold
Archangel's Staff 2
Archangel's Staff
2,900 gold
Malignance 3
Malignance
2,700 gold
8,200 gold
52.9% WR 34 games

Boots

Immortal Path
Immortal Path
1,000 gold
63.6% 22 games

Runes

Inspiration Inspiration + Domination Domination
61.1% WR
18 games · 1% pick
First Strike
First Strike

When you initiate champion combat, deal 7% extra damage for 3 seconds and gain gold based on damage dealt.

Inspiration Inspiration
Glacial Augment Unsealed Spellbook First Strike
Magical Footwear Hextech Flashtraption Cash Back
Triple Tonic Biscuit Delivery Time Warp Tonic
Jack Of All Trades Cosmic Insight Approach Velocity
Domination Domination
Cheap Shot Taste of Blood Sudden Impact
Sixth Sense Grisly Mementos Deep Ward
Relentless Hunter Ultimate Hunter Treasure Hunter
Shards
Adaptive Force Attack Speed Ability Haste
Adaptive Force Move Speed Health Scaling
Health Tenacity and Slow Resist Health Scaling

Summoner spells

Flash Teleport
50.7% 619 games

Max order

Force Pulse E Null Sphere Q Nether Blade W
59.5% 37 games

Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Sample sizes are shown next to every choice.

Tips for Kassadin

Generated from this patch's numbers

  • Kassadin wins 49.0% of games as Mid on patch 16.17 (3,022 games).
  • Most common core: Rod of Ages → Archangel's Staff → Malignance — 56% win rate over 59 games.
  • Take Electrocute as keystone: picked in 33% of games with a 49% win rate.
  • Best matchup: Singed (80% over 10 games). Hardest: Qiyana (35% over 46 games) — consider a ban or a different pick when you see it.
  • Kassadin scales: 54% win rate after 35 minutes versus 42% before 25. Farm safely early and never surrender.

Items

Core build in purchase order (from match timelines)

Core build

Rod of Ages 1
Rod of Ages
Archangel's Staff 2
Archangel's Staff
Malignance 3
Malignance
52.9% WR
34 games · 1% pick
Rod of Ages 1
Rod of Ages
Manamune 2
Manamune
Archangel's Staff 3
Archangel's Staff
53.8% WR
13 games · 0% pick
Rod of Ages 1
Rod of Ages
Malignance 2
Malignance
Archangel's Staff 3
Archangel's Staff
83.3% WR
6 games · 0% pick

Starting items

Dark Seal
Dark Seal
Refillable Potion
Refillable Potion
53.3% WR
60 games · 2% pick
Doran's Shield
Doran's Shield
Health Potion
Health Potion
34.1% WR
44 games · 1% pick
Doran's Ring
Doran's Ring
Health Potion
Health Potion
Health Potion
Health Potion
47.1% WR
17 games · 1% pick

Boots

Spellslinger's Shoes
Spellslinger's Shoes
51.9% WR
391 games · 13% pick
Chainlaced Crushers
Chainlaced Crushers
49.0% WR
253 games · 8% pick
Armored Advance
Armored Advance
47.2% WR
229 games · 8% pick

Legendary items by win rate

ItemWin ratePick
63.2% 4% (106)
61.5% 0% (13)
57.1% 7% (217)
56.5% 2% (69)
55.0% 1% (20)
54.7% 2% (53)
54.5% 1% (44)
54.5% 21% (622)
53.8% 0% (13)
51.9% 3% (81)
50.3% 24% (730)
33.3% 0% (9)

Runes

Most played full pages and keystone win rates

Inspiration Inspiration + Domination Domination
50.6% WR
168 games · 6% pick
First Strike
First Strike

When you initiate champion combat, deal 7% extra damage for 3 seconds and gain gold based on damage dealt.

Inspiration Inspiration
Glacial Augment Unsealed Spellbook First Strike
Magical Footwear Hextech Flashtraption Cash Back
Triple Tonic Biscuit Delivery Time Warp Tonic
Jack Of All Trades Cosmic Insight Approach Velocity
Domination Domination
Cheap Shot Taste of Blood Sudden Impact
Sixth Sense Grisly Mementos Deep Ward
Relentless Hunter Ultimate Hunter Treasure Hunter
Shards
Adaptive Force Attack Speed Ability Haste
Adaptive Force Move Speed Health Scaling
Health Tenacity and Slow Resist Health Scaling
Domination Domination + Resolve Resolve
42.6% WR
47 games · 2% pick
Electrocute Sudden Impact Grisly Mementos Ultimate Hunter Overgrowth Second Wind
Domination Domination + Precision Precision
52.9% WR
34 games · 1% pick
Electrocute Sudden Impact Grisly Mementos Ultimate Hunter Last Stand Presence of Mind

Keystones

  • First Strike First Strike When you initiate champion combat, deal 7% extra damage for 3 seconds and gain gold based on damage dealt. 51.9%12% pick
  • Electrocute Electrocute Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage. 48.9%11% pick
  • Deathfire Touch Deathfire Touch Damaging a champion with an ability burns them over time. 47.7%5% pick
  • Conqueror Conqueror Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions. 45.1%2% pick

Summoner spells

  • Flash Teleport Flash + Teleport 50.7%20% pick
  • Flash Ignite Flash + Ignite 47.2%8% pick
  • Flash Barrier Flash + Barrier 50.0%1% pick

Abilities & skill order

Which ability to max first, from match timelines

Force Pulse E Nether Blade W Null Sphere Q 47.7%65 games
Force Pulse E Null Sphere Q Nether Blade W 59.5%37 games
Null Sphere Q Force Pulse E Nether Blade W 26.1%23 games

Most common first three levels: Q → W → E (44%), E → W → Q (50%), E → Q → W (36%).

  • PVoid Stone

    Kassadin takes reduced magic damage and ignores unit collision.

  • QNull Sphere

    Kassadin fires an orb of void energy at a target, dealing damage and interrupting channels. The excess energy forms around himself, granting a temporary shield that absorbs magic damage.

  • WNether Blade

    Passive: Kassadin's basic attacks deal bonus magic damage. Active: Kassadin's next basic attack deals significant bonus magic damage and restores Mana.

  • EForce Pulse

    Kassadin draws energy from spells cast in his vicinity. Upon charging up, Kassadin can use Force Pulse to damage and slow enemies in a cone in front of him.

  • RRiftwalk

    Kassadin teleports to a nearby location dealing damage to nearby enemy units. Multiple Riftwalks in a short period of time cost additional Mana but also deal additional damage.