Azir Mid build & stats
- Win rate
- 46.7%
- Pick rate
- 2.1%
- Ban rate
- 0.9%
Master
Recommended build
Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.16
Build in this order
Runes
Hitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions.
Summoner spells
Max order
Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Sample sizes are shown next to every choice.
Tips for Azir
Generated from this patch's numbers
- Azir wins 46.7% of games as Mid on patch 16.16 (484 games).
- Most common core: Nashor's Tooth → Shadowflame → Rabadon's Deathcap — 25% win rate over 12 games.
- Take Press the Attack as keystone: picked in 68% of games with a 47% win rate.
- Best matchup: Sylas (70% over 10 games). Hardest: Nasus (27% over 11 games) — consider a ban or a different pick when you see it.
- Azir scales: 53% win rate after 35 minutes versus 43% before 25. Farm safely early and never surrender.
Items
Core build in purchase order (from match timelines)
Core build
Starting items
Boots
Legendary items by win rate
| Item | Win rate | Pick |
|---|---|---|
| 77.8% | 2% (9) | |
| 57.0% | 22% (107) | |
| 56.5% | 5% (23) | |
| 56.0% | 15% (75) | |
| 55.9% | 7% (34) | |
| 55.6% | 2% (9) | |
| 55.3% | 10% (47) | |
| 54.5% | 2% (11) | |
| 52.6% | 8% (38) | |
| 50.3% | 40% (195) | |
| 50.0% | 2% (12) | |
| 46.2% | 3% (13) |
Runes
Most played full pages and keystone win rates
Hitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions.
Keystones
-
Press the Attack
Hitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions.
50.0%33% pick
-
Lethal Tempo
Attacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal bonus adaptive damage On-Attack.
50.0%7% pick
-
Conqueror
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
50.0%3% pick
-
Fleet Footwork
Attacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased MS.
37.5%2% pick
Summoner spells
-
Flash + Teleport
48.7%41% pick
-
Flash + Ignite
50.0%4% pick
-
Exhaust + Flash
83.3%1% pick
Abilities & skill order
Which ability to max first, from match timelines
Most common first three levels: W → Q → W (38%), W → Q → E (50%), W → E → W (33%).
-
PShurima's LegacyAzir can summon the Disc of the Sun from the ruins of allied or enemy turrets.
-
QConquering SandsAzir sends all Sand Soldiers towards a location. Sand Soldiers deal magic damage to enemies they pass through and apply a slow for 1 second.
-
WArise!Azir summons a Sand Soldier to attack nearby targets for him, replacing his basic attack against targets within the soldier's range. Their attacks deal magic damage to enemies in a line.
-
EShifting SandsAzir shields himself briefly and dashes to one of his Sand Soldiers, damaging enemies. If he hits an enemy champion, he instantly readies a new Sand Soldier for deployment and halts his dash.
-
REmperor's DivideAzir summons a wall of soldiers which charge forward, knocking back and damaging enemies.