Skip to content
the Emperor of the Sands

Azir Top build & stats

MageMarksman D 145 games · patch 16.17
Win rate
46.9%
Pick rate
0.4%
Ban rate
0.8%
Division
Master
Build, runes, spells and skill order are from Master games only.

Recommended build

Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.17

Built from single items

Start with

Doran's Ring
Doran's Ring
400 gold
Health Potion
Health Potion
50 gold
Health Potion
Health Potion
50 gold
58.3% 12 games

Best three items so far

Shadowflame
Shadowflame
3,200 gold
Banshee's Veil
Banshee's Veil
3,000 gold
Rylai's Crystal Scepter
Rylai's Crystal Scepter
2,600 gold
8,800 gold
66.7% WR each item separately

Boots

Sorcerer's Shoes
Sorcerer's Shoes
1,100 gold
48.1% 52 games

Runes

Precision Precision + Sorcery Sorcery
50.0% WR
6 games · 4% pick
Press the Attack
Press the Attack

Hitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions.

Precision Precision
Press the Attack Lethal Tempo Conqueror Fleet Footwork
Presence of Mind Absorb Life Triumph
Legend: Bloodline Legend: Alacrity Legend: Haste
Coup de Grace Cut Down Last Stand
Sorcery Sorcery
Axiom Arcanist Manaflow Band Nimbus Cloak
Transcendence Absolute Focus Celerity
Waterwalking Gathering Storm Scorch
Shards
Adaptive Force Attack Speed Ability Haste
Adaptive Force Move Speed Health Scaling
Health Tenacity and Slow Resist Health Scaling

Summoner spells

Flash Teleport
60.0% 45 games

Max order

Arise! W Conquering Sands Q Shifting Sands E
63.6% 11 games

Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Not enough players have finished the same three items yet, so the core above is the three strongest items measured one by one. Sample sizes are shown next to every choice.

Tips for Azir

Generated from this patch's numbers

  • Azir wins 46.9% of games as Top on patch 16.17 (145 games).
  • Most common core: Rabadon's Deathcap → Nashor's Tooth → Zhonya's Hourglass — 60% win rate over 10 games.
  • Take Press the Attack as keystone: picked in 57% of games with a 44% win rate.
  • Azir scales: 59% win rate after 35 minutes versus 48% before 25. Farm safely early and never surrender.

Items

Most common sets of three completed items

Core build

Nashor's Tooth
Nashor's Tooth
Zhonya's Hourglass
Zhonya's Hourglass
Shadowflame
Shadowflame
40.0% WR
5 games · 3% pick
Rabadon's Deathcap
Rabadon's Deathcap
Nashor's Tooth
Nashor's Tooth
Zhonya's Hourglass
Zhonya's Hourglass
50.0% WR
4 games · 3% pick
Rabadon's Deathcap
Rabadon's Deathcap
Nashor's Tooth
Nashor's Tooth
Void Staff
Void Staff
33.3% WR
3 games · 2% pick

Starting items

Doran's Ring
Doran's Ring
Health Potion
Health Potion
Health Potion
Health Potion
58.3% WR
12 games · 8% pick

Boots

Sorcerer's Shoes
Sorcerer's Shoes
48.1% WR
52 games · 36% pick
Mercury's Treads
Mercury's Treads
80.0% WR
5 games · 3% pick
Berserker's Greaves
Berserker's Greaves
100.0% WR
3 games · 2% pick

Legendary items by win rate

ItemWin ratePick
66.7% 2% (3)
60.6% 23% (33)
60.0% 3% (5)
52.4% 14% (21)
50.0% 12% (18)
47.5% 42% (61)
46.7% 10% (15)
44.4% 6% (9)
38.5% 9% (13)

Runes

Most played full pages and keystone win rates

Precision Precision + Sorcery Sorcery
50.0% WR
6 games · 4% pick
Press the Attack
Press the Attack

Hitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions.

Precision Precision
Press the Attack Lethal Tempo Conqueror Fleet Footwork
Presence of Mind Absorb Life Triumph
Legend: Bloodline Legend: Alacrity Legend: Haste
Coup de Grace Cut Down Last Stand
Sorcery Sorcery
Axiom Arcanist Manaflow Band Nimbus Cloak
Transcendence Absolute Focus Celerity
Waterwalking Gathering Storm Scorch
Shards
Adaptive Force Attack Speed Ability Haste
Adaptive Force Move Speed Health Scaling
Health Tenacity and Slow Resist Health Scaling
Precision Precision + Sorcery Sorcery
40.0% WR
5 games · 3% pick
Press the Attack Presence of Mind Legend: Alacrity Cut Down Absolute Focus Scorch
Precision Precision + Sorcery Sorcery
50.0% WR
4 games · 3% pick
Press the Attack Presence of Mind Legend: Alacrity Coup de Grace Manaflow Band Scorch

Keystones

  • Press the Attack Press the Attack Hitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions. 46.5%30% pick
  • Lethal Tempo Lethal Tempo Attacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal bonus adaptive damage On-Attack. 58.3%8% pick
  • Conqueror Conqueror Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions. 42.9%5% pick
  • Summon Aery Summon Aery Your attacks and abilities send Aery to a target, damaging enemies or shielding allies. 66.7%2% pick

Summoner spells

  • Flash Teleport Flash + Teleport 60.0%31% pick
  • Flash Ignite Flash + Ignite 36.8%13% pick
  • Exhaust Flash Exhaust + Flash 16.7%4% pick

Abilities & skill order

Which ability to max first, from match timelines

Arise! W Conquering Sands Q Shifting Sands E 63.6%11 games

Most common first three levels: W → Q → E (78%), W → Q → W (0%).

  • PShurima's Legacy

    Azir can summon the Disc of the Sun from the ruins of allied or enemy turrets.

  • QConquering Sands

    Azir sends all Sand Soldiers towards a location. Sand Soldiers deal magic damage to enemies they pass through and apply a slow for 1 second.

  • WArise!

    Azir summons a Sand Soldier to attack nearby targets for him, replacing his basic attack against targets within the soldier's range. Their attacks deal magic damage to enemies in a line.

  • EShifting Sands

    Azir shields himself briefly and dashes to one of his Sand Soldiers, damaging enemies. If he hits an enemy champion, he instantly readies a new Sand Soldier for deployment and halts his dash.

  • REmperor's Divide

    Azir summons a wall of soldiers which charge forward, knocking back and damaging enemies.