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S16 Silver
264

solis #void

NA Updated 1 second ago
Live game

Too many deaths

Improve 7.8 deaths

You die 7.8 times per game (Silver average: 6.6). Deaths hand over gold, tempo and objectives. Before walking forward ask: where is the enemy jungler, and do I have vision of this bush? Trade a kill you are not sure of for a safe recall.

Low damage output for a carry

Improve 17% team dmg

You deal 17% of your team's damage to champions as ADC. Carries should be closer to 25%. Stay alive in fights by attacking whatever is closest instead of diving for the backline, and finish damage items before defensive ones.

Dying at the wrong moments

Improve 12% of game dead

You spend 12% of your games dead. Late deaths cost a minute each; when a fight is lost, back off and defend rather than adding one more death to it.

Control wards are missing

Improve 0.0 per game

You place 0.0 control wards per game. Just one per recall denies the enemy jungler information about you and makes objective fights far safer.

Excellent farming

Strength 6.4 CS/min

You average 6.4 CS per minute as ADC — well above the 5.3 typical for Silver. Your gold income is a real edge; convert it by finishing items before objectives spawn.

You win your lane

Strength

You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.

Match history

3 W 8 L
Last 11 games
4 loss streak
5.7 / 8.2 / 7.5
1.61 KDA
  • Jinx
    38% (3 W 5 L)
    1.82 KDA
  • Thresh
    0% (0 W 1 L)
    0.58 KDA
  • Ahri
    0% (0 W 1 L)
    1.92 KDA