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S16 Diamond
502

chicn #fried

NA Updated 1 day ago
Live game

Too many deaths

Improve 6.9 deaths

You die 6.9 times per game (Diamond average: 5.5). Deaths hand over gold, tempo and objectives. Before walking forward ask: where is the enemy jungler, and do I have vision of this bush? Trade a kill you are not sure of for a safe recall.

Losses snowball into more losses

Improve 43% after a loss

After a loss you win only 43% of the next game, versus 70% after a win. That gap is tilt. Make it a rule: two losses in a row, and the session is over. Your LP will thank you tomorrow.

Invest in vision

Improve 0.65 vision/min

Your vision score is 0.65 per minute; Diamond players average 1.10. Buy a control ward on every recall (75 gold is the cheapest insurance in the game), use your trinket off cooldown and sweep the river before objectives.

Be part of more fights

Improve 45% KP

You take part in 45% of your team's kills; Diamond players average 58%. After your first item, look to rotate for dragon, grubs and herald, and keep Teleport for fights rather than for farming.

Excellent farming

Strength 8.1 CS/min

You average 8.1 CS per minute as ADC — well above the 7.3 typical for Diamond. Your gold income is a real edge; convert it by finishing items before objectives spawn.

You win your lane

Strength

You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.

Close games out early

Note

80% in games under 25 minutes but only 40% past 33. Your leads evaporate when games drag on: after a won fight, take a tower or Baron instead of chasing kills, and group as five before the enemy scales.

Match history

10 W 8 L
Last 18 games
1 loss streak
8.1 / 6.9 / 6.9
2.17 KDA
  • Kai'Sa
    57% (4 W 3 L)
    2.36 KDA
  • Jinx
    40% (2 W 3 L)
    1.94 KDA
  • Ashe
    100% (2 W 0 L)
    2.43 KDA