Long sessions hurt your results
Improve 40% late in sessionFrom the fourth game of a session onwards you win 40%, compared with 67% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.
From the fourth game of a session onwards you win 40%, compared with 67% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.
You take part in 43% of your team's kills; Diamond players average 58%. After your first item, look to rotate for dragon, grubs and herald, and keep Teleport for fights rather than for farming.
You spend 11% of your games dead. Late deaths cost a minute each; when a fight is lost, back off and defend rather than adding one more death to it.
3 of your last 5 losses ended in a surrender. Comebacks are common at Diamond: one Baron throw or a caught carry flips most games. Play them out.
You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.
2.3 solo kills per game — you win 1v1s. Use that threat to draw the enemy jungler to your lane and free up the rest of the map.