Long sessions hurt your results
Improve 25% late in sessionFrom the fourth game of a session onwards you win 25%, compared with 64% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.
From the fourth game of a session onwards you win 25%, compared with 64% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.
You spend 11% of your games dead. Late deaths cost a minute each; when a fight is lost, back off and defend rather than adding one more death to it.
You place 0.6 control wards per game. Just one per recall denies the enemy jungler information about you and makes objective fights far safer.
5 of your last 10 losses ended in a surrender. Comebacks are common at Gold: one Baron throw or a caught carry flips most games. Play them out.
Tristana: 8 wins in 13 games (62%). When you need LP, this is the pick — climbing is easier on a champion you win with than on a "stronger" one you don't.