Long sessions hurt your results
Improve 31% late in sessionFrom the fourth game of a session onwards you win 31%, compared with 57% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.
From the fourth game of a session onwards you win 31%, compared with 57% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.
You take part in 47% of your team's kills; Emerald players average 56%. After your first item, look to rotate for dragon, grubs and herald, and keep Teleport for fights rather than for farming.
You spend 11% of your games dead. Late deaths cost a minute each; when a fight is lost, back off and defend rather than adding one more death to it.
You place 0.7 control wards per game. Just one per recall denies the enemy jungler information about you and makes objective fights far safer.
You average 7.9 CS per minute as ADC — well above the 6.8 typical for Emerald. Your gold income is a real edge; convert it by finishing items before objectives spawn.
You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.
Malzahar: 4 wins in 6 games (67%). When you need LP, this is the pick — climbing is easier on a champion you win with than on a "stronger" one you don't.
60% in games over 33 minutes, 0% in games under 25. You outscale people: never surrender early, and pick champions that reward a long game.