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242

Tengri #0830

NA Updated never
Live game

Dying at the wrong moments

Improve 10% of game dead

You spend 10% of your games dead. Late deaths cost a minute each; when a fight is lost, back off and defend rather than adding one more death to it.

Control wards are missing

Improve 0.4 per game

You place 0.4 control wards per game. Just one per recall denies the enemy jungler information about you and makes objective fights far safer.

Disciplined positioning

Strength 4.8 KDA

Only 4.4 deaths per game with a 4.8 KDA — you rarely give the enemy free gold. Keep it up, and use that consistency to shot-call objectives.

Your team's main damage source

Strength 33% team dmg

You deal 33% of your team's champion damage. Protect that: buy the defensive item when the enemy has an assassin, and let the tank engage first.

You win your lane

Strength

You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.

Your best champion right now

Note 60% on Locke

Locke: 3 wins in 5 games (60%). When you need LP, this is the pick — climbing is easier on a champion you win with than on a "stronger" one you don't.

Match history

3 W 2 L
Last 5 games
3 win streak
17.0 / 4.4 / 4.2
4.82 KDA
  • Locke
    60% (3 W 2 L)
    4.82 KDA