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178

Locktar #Hypo

NA Updated never
Live game

Low damage output for a carry

Improve 17% team dmg

You deal 17% of your team's damage to champions as ADC. Carries should be closer to 25%. Stay alive in fights by attacking whatever is closest instead of diving for the backline, and finish damage items before defensive ones.

Be part of more fights

Improve 40% KP

You take part in 40% of your team's kills; Gold players average 53%. After your first item, look to rotate for dragon, grubs and herald, and keep Teleport for fights rather than for farming.

Control wards are missing

Improve 0.3 per game

You place 0.3 control wards per game. Just one per recall denies the enemy jungler information about you and makes objective fights far safer.

Surrendering too often

Improve

3 of your last 5 losses ended in a surrender. Comebacks are common at Gold: one Baron throw or a caught carry flips most games. Play them out.

Disciplined positioning

Strength 4.4 KDA

Only 2.9 deaths per game with a 4.4 KDA — you rarely give the enemy free gold. Keep it up, and use that consistency to shot-call objectives.

You win your lane

Strength

You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.

Match history

4 W 5 L
Last 9 games
1 win streak
2.8 / 2.9 / 10.0
4.42 KDA
  • Seraphine
    57% (4 W 3 L)
    6.36 KDA
  • Xerath
    0% (0 W 1 L)
    1.75 KDA
  • Vel'Koz
    0% (0 W 1 L)
    3.00 KDA