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91

Harmes #1999

NA Updated never
Live game

Be part of more fights

Improve 42% KP

You take part in 42% of your team's kills; Gold players average 53%. After your first item, look to rotate for dragon, grubs and herald, and keep Teleport for fights rather than for farming.

Control wards are missing

Improve 0.5 per game

You place 0.5 control wards per game. Just one per recall denies the enemy jungler information about you and makes objective fights far safer.

A champion that costs you LP

Improve 25% win rate

Malphite: 2 wins in 8 games (25%). Move it to normals until it feels comfortable again.

Too many roles

Improve

Your main role is only 55% of your games. Each role has different macro; playing one primary and one secondary role gets you a lot more repetitions of the same decisions.

Excellent farming

Strength 7.0 CS/min

You average 7.0 CS per minute as Top — well above the 5.8 typical for Gold. Your gold income is a real edge; convert it by finishing items before objectives spawn.

You win your lane

Strength

You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.

Strong duelist

Strength 2.1 solo kills

2.1 solo kills per game — you win 1v1s. Use that threat to draw the enemy jungler to your lane and free up the rest of the map.

Your best champion right now

Note 67% on Ekko

Ekko: 4 wins in 6 games (67%). When you need LP, this is the pick — climbing is easier on a champion you win with than on a "stronger" one you don't.

You win the long games

Note

100% in games over 33 minutes, 33% in games under 25. You outscale people: never surrender early, and pick champions that reward a long game.

Match history

8 W 11 L
Last 19 games
1 win streak
5.3 / 4.1 / 4.5
2.43 KDA
  • Malphite
    25% (2 W 6 L)
    2.23 KDA
  • Ekko
    67% (4 W 2 L)
    3.09 KDA
  • Aatrox
    50% (2 W 2 L)
    2.29 KDA