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S16 Master
966

Doarx #NA1

NA Updated never
Live game

Too many deaths

Improve 8.2 deaths

You die 8.2 times per game (Gold average: 6.3). Deaths hand over gold, tempo and objectives. Before walking forward ask: where is the enemy jungler, and do I have vision of this bush? Trade a kill you are not sure of for a safe recall.

Invest in vision

Improve 0.52 vision/min

Your vision score is 0.52 per minute; Gold players average 0.80. Buy a control ward on every recall (75 gold is the cheapest insurance in the game), use your trinket off cooldown and sweep the river before objectives.

Low damage output for a carry

Improve 18% team dmg

You deal 18% of your team's damage to champions as ADC. Carries should be closer to 25%. Stay alive in fights by attacking whatever is closest instead of diving for the backline, and finish damage items before defensive ones.

Dying at the wrong moments

Improve 14% of game dead

You spend 14% of your games dead. Late deaths cost a minute each; when a fight is lost, back off and defend rather than adding one more death to it.

Excellent farming

Strength 7.9 CS/min

You average 7.9 CS per minute as ADC — well above the 5.8 typical for Gold. Your gold income is a real edge; convert it by finishing items before objectives spawn.

You win your lane

Strength

You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.

Match history

3 W 3 L
Last 6 games
1 win streak
5.5 / 8.2 / 8.7
1.73 KDA
  • Jinx
    33% (1 W 2 L)
    1.72 KDA
  • Viktor
    50% (1 W 1 L)
    1.45 KDA
  • Kai'Sa
    100% (1 W 0 L)
    3.25 KDA