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S16 Master
172

DefinitelyBadxD #NA1

NA Updated never
Live game

Low damage output for a carry

Improve 18% team dmg

You deal 18% of your team's damage to champions as Mid. Carries should be closer to 25%. Stay alive in fights by attacking whatever is closest instead of diving for the backline, and finish damage items before defensive ones.

Be part of more fights

Improve 30% KP

You take part in 30% of your team's kills; Gold players average 53%. After your first item, look to rotate for dragon, grubs and herald, and keep Teleport for fights rather than for farming.

Control wards are missing

Improve 0.0 per game

You place 0.0 control wards per game. Just one per recall denies the enemy jungler information about you and makes objective fights far safer.

Excellent farming

Strength 7.8 CS/min

You average 7.8 CS per minute as Mid — well above the 5.8 typical for Gold. Your gold income is a real edge; convert it by finishing items before objectives spawn.

You win your lane

Strength

You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.

Strong duelist

Strength 1.8 solo kills

1.8 solo kills per game — you win 1v1s. Use that threat to draw the enemy jungler to your lane and free up the rest of the map.

Match history

5 W 5 L
Last 10 games
2 loss streak
4.7 / 3.3 / 5.1
2.97 KDA
  • Nasus
    57% (4 W 3 L)
    3.13 KDA
  • Singed
    33% (1 W 2 L)
    2.60 KDA