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S16 Master
1081

DaPointGuard #SIGMA

NA Updated 1 month ago
Live game

Too many deaths

Improve 9.7 deaths

You die 9.7 times per game (Diamond average: 5.5). Deaths hand over gold, tempo and objectives. Before walking forward ask: where is the enemy jungler, and do I have vision of this bush? Trade a kill you are not sure of for a safe recall.

Long sessions hurt your results

Improve 17% late in session

From the fourth game of a session onwards you win 17%, compared with 67% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.

Be part of more fights

Improve 31% KP

You take part in 31% of your team's kills; Diamond players average 58%. After your first item, look to rotate for dragon, grubs and herald, and keep Teleport for fights rather than for farming.

Dying at the wrong moments

Improve 19% of game dead

You spend 19% of your games dead. Late deaths cost a minute each; when a fight is lost, back off and defend rather than adding one more death to it.

You win your lane

Strength

You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.

Strong duelist

Strength 3.1 solo kills

3.1 solo kills per game — you win 1v1s. Use that threat to draw the enemy jungler to your lane and free up the rest of the map.

On a hot streak

Strength 3 wins in a row

3 wins in a row. Keep playing the same champions while it lasts — and stop for the day the moment you lose two.

Match history

11 W 9 L
Last 20 games
3 win streak
5.4 / 9.7 / 4.5
1.02 KDA
  • Tryndamere
    43% (6 W 8 L)
    0.85 KDA
  • Malphite
    100% (2 W 0 L)
    2.69 KDA
  • Mordekaiser
    100% (2 W 0 L)
    1.75 KDA