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S16 Gold
33

DIO #EQF

NA Updated 1 month ago
Live game

Long sessions hurt your results

Improve 20% late in session

From the fourth game of a session onwards you win 20%, compared with 58% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.

Be part of more fights

Improve 44% KP

You take part in 44% of your team's kills; Gold players average 53%. After your first item, look to rotate for dragon, grubs and herald, and keep Teleport for fights rather than for farming.

Control wards are missing

Improve 0.3 per game

You place 0.3 control wards per game. Just one per recall denies the enemy jungler information about you and makes objective fights far safer.

Excellent farming

Strength 7.0 CS/min

You average 7.0 CS per minute as Mid — well above the 5.8 typical for Gold. Your gold income is a real edge; convert it by finishing items before objectives spawn.

Disciplined positioning

Strength 3.0 KDA

Only 4.8 deaths per game with a 3.0 KDA — you rarely give the enemy free gold. Keep it up, and use that consistency to shot-call objectives.

You win your lane

Strength

You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.

Close games out early

Note

67% in games under 25 minutes but only 29% past 33. Your leads evaporate when games drag on: after a won fight, take a tower or Baron instead of chasing kills, and group as five before the enemy scales.

Match history

8 W 11 L
Last 19 games
1 loss streak
9.4 / 5.9 / 8.1
2.94 KDA
  • Yasuo
    45% (5 W 6 L)
    2.89 KDA
  • Irelia
    0% (0 W 3 L)
    2.16 KDA
  • Garen
    100% (2 W 0 L)
    13.33 KDA