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S16 Iron
166

power #ddd

KR Updated 19 hours ago
Live game

Too many deaths

Improve 8.8 deaths

You die 8.8 times per game (Iron average: 7.2). Deaths hand over gold, tempo and objectives. Before walking forward ask: where is the enemy jungler, and do I have vision of this bush? Trade a kill you are not sure of for a safe recall.

Losses snowball into more losses

Improve 30% after a loss

After a loss you win only 30% of the next game, versus 67% after a win. That gap is tilt. Make it a rule: two losses in a row, and the session is over. Your LP will thank you tomorrow.

Long sessions hurt your results

Improve 0% late in session

From the fourth game of a session onwards you win 0%, compared with 75% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.

Be part of more fights

Improve 36% KP

You take part in 36% of your team's kills; Iron players average 48%. After your first item, look to rotate for dragon, grubs and herald, and keep Teleport for fights rather than for farming.

Excellent farming

Strength 6.5 CS/min

You average 6.5 CS per minute as Top — well above the 4.2 typical for Iron. Your gold income is a real edge; convert it by finishing items before objectives spawn.

You win your lane

Strength

You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.

Strong duelist

Strength 4.2 solo kills

4.2 solo kills per game — you win 1v1s. Use that threat to draw the enemy jungler to your lane and free up the rest of the map.

Your best champion right now

Note 67% on Yone

Yone: 4 wins in 6 games (67%). When you need LP, this is the pick — climbing is easier on a champion you win with than on a "stronger" one you don't.

Match history

9 W 11 L
Last 20 games
5 loss streak
9.1 / 8.9 / 4.7
1.55 KDA
  • Yone
    67% (4 W 2 L)
    1.28 KDA
  • Viego
    60% (3 W 2 L)
    2.71 KDA
  • Sylas
    50% (1 W 1 L)
    1.89 KDA