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S16 Master
366

endurance #kr2

KR Ladder rank: Master 0 LP Updated 1 month ago
Live game

Too many deaths

Improve 6.5 deaths

You die 6.5 times per game (Master average: 5.3). Deaths hand over gold, tempo and objectives. Before walking forward ask: where is the enemy jungler, and do I have vision of this bush? Trade a kill you are not sure of for a safe recall.

Losses snowball into more losses

Improve 30% after a loss

After a loss you win only 30% of the next game, versus 56% after a win. That gap is tilt. Make it a rule: two losses in a row, and the session is over. Your LP will thank you tomorrow.

Long sessions hurt your results

Improve 20% late in session

From the fourth game of a session onwards you win 20%, compared with 70% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.

Be part of more fights

Improve 46% KP

You take part in 46% of your team's kills; Master players average 60%. After your first item, look to rotate for dragon, grubs and herald, and keep Teleport for fights rather than for farming.

You win your lane

Strength

You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.

Strong duelist

Strength 1.6 solo kills

1.6 solo kills per game — you win 1v1s. Use that threat to draw the enemy jungler to your lane and free up the rest of the map.

Your best champion right now

Note 60% on Poppy

Poppy: 3 wins in 5 games (60%). When you need LP, this is the pick — climbing is easier on a champion you win with than on a "stronger" one you don't.

Match history

9 W 11 L
Last 20 games
1 loss streak
5.0 / 6.7 / 10.1
2.26 KDA
  • Poppy
    67% (4 W 2 L)
    2.18 KDA
  • Irelia
    20% (1 W 4 L)
    1.15 KDA
  • Blitzcrank
    67% (2 W 1 L)
    4.64 KDA