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S16 Master
65

RTA #1020

KR Ladder rank: Master 119 LP Updated 17 hours ago
Live game

Invest in vision

Improve 0.94 vision/min

Your vision score is 0.94 per minute; Master players average 1.20. Buy a control ward on every recall (75 gold is the cheapest insurance in the game), use your trinket off cooldown and sweep the river before objectives.

Be part of more fights

Improve 40% KP

You take part in 40% of your team's kills; Master players average 60%. After your first item, look to rotate for dragon, grubs and herald, and keep Teleport for fights rather than for farming.

Narrow your champion pool

Improve 11 champions

You played 11 different champions in your last 21 games. Consistency comes from mastery: pick two or three champions for your main role and play them until the mechanics are automatic.

Surrendering too often

Improve

7 of your last 13 losses ended in a surrender. Comebacks are common at Master: one Baron throw or a caught carry flips most games. Play them out.

You win your lane

Strength

You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.

Strong duelist

Strength 1.7 solo kills

1.7 solo kills per game — you win 1v1s. Use that threat to draw the enemy jungler to your lane and free up the rest of the map.

Your best champion right now

Note 60% on Draven

Draven: 3 wins in 5 games (60%). When you need LP, this is the pick — climbing is easier on a champion you win with than on a "stronger" one you don't.

Close games out early

Note

44% in games under 25 minutes but only 0% past 33. Your leads evaporate when games drag on: after a won fight, take a tower or Baron instead of chasing kills, and group as five before the enemy scales.

Match history

7 W 13 L
Last 20 games
1 win streak
5.6 / 5.5 / 6.5
2.20 KDA
  • Draven
    60% (3 W 2 L)
    4.00 KDA
  • Yunara
    50% (2 W 2 L)
    1.72 KDA
  • Malphite
    67% (2 W 1 L)
    5.14 KDA