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S16 Master
659

Marshmello #shiro

KR Updated never
Live game

Objectives over ganks

Improve 1.7 objectives

You take part in 1.7 epic objectives per game. As a jungler, time dragon and grubs, ward them 45 seconds early, and reset so you arrive with full health — objectives win more games than a kill in a side lane.

Dying at the wrong moments

Improve 10% of game dead

You spend 10% of your games dead. Late deaths cost a minute each; when a fight is lost, back off and defend rather than adding one more death to it.

Excellent farming

Strength 6.6 CS/min

You average 6.6 CS per minute as Jungle — well above the 5.0 typical for Gold. Your gold income is a real edge; convert it by finishing items before objectives spawn.

Strong duelist

Strength 1.8 solo kills

1.8 solo kills per game — you win 1v1s. Use that threat to draw the enemy jungler to your lane and free up the rest of the map.

On a hot streak

Strength 3 wins in a row

3 wins in a row. Keep playing the same champions while it lasts — and stop for the day the moment you lose two.

Match history

6 W 2 L
Last 8 games
5 win streak
10.0 / 6.1 / 10.6
3.37 KDA
  • Gangplank
    100% (2 W 0 L)
    3.07 KDA
  • Pantheon
    100% (1 W 0 L)
    9.50 KDA
  • Kalista
    100% (1 W 0 L)
    10.00 KDA